keymap.c 7.9 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _FCT 5
  20. #define _SETUP 6
  21. #define _MICMUTE 16
  22. // Macro name shortcuts
  23. #define QWERTY M(_QWERTY)
  24. #define COLEMAK M(_COLEMAK)
  25. #define DVORAK M(_DVORAK)
  26. #define LOWER M(_LOWER)
  27. #define RAISE M(_RAISE)
  28. #define FCT M(_FCT)
  29. #define MICMUTE M(_MICMUTE)
  30. #define MACPRNT LGUI(LSFT(KC_3))
  31. #define MACPRNT2 LGUI(LSFT(KC_4))
  32. #define CYCLWIN LGUI(KC_GRV)
  33. #define MAC_SLEP LSFT(LCTL(KC_POWER))
  34. // Fillers to make layering more clear
  35. #define _______ KC_TRNS
  36. #define XXXXXXX KC_NO
  37. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  38. [_QWERTY] = {
  39. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  40. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  41. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  42. {FCT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  43. },
  44. [_COLEMAK] = {
  45. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  46. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  47. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  48. {FCT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  49. },
  50. [_DVORAK] = {
  51. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  52. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  53. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  54. {FCT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  55. },
  56. [_LOWER] = {
  57. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  58. {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  59. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  60. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  61. },
  62. [_RAISE] = {
  63. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  64. {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  65. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  66. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  67. },
  68. [_FCT] = { /* Function */
  69. {BL_STEP, MAC_SLEP,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT},
  70. {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, MACPRNT},
  71. {_______, CYCLWIN, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, MACPRNT2},
  72. {FCT, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END }
  73. },
  74. [_SETUP] = { /* Setup */
  75. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  76. {_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
  77. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  78. {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
  79. }
  80. };
  81. const uint16_t PROGMEM fn_actions[] = {
  82. };
  83. #ifdef AUDIO_ENABLE
  84. float tone_startup[][2] = {
  85. {440.0*pow(2.0,(31)/12.0), 12},
  86. {440.0*pow(2.0,(28)/12.0), 8},
  87. {440.0*pow(2.0,(19)/12.0), 8},
  88. {440.0*pow(2.0,(24)/12.0), 8},
  89. {440.0*pow(2.0,(28)/12.0), 20}
  90. };
  91. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  92. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  93. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  94. float tone_plover[][2] = SONG(PLOVER_SOUND);
  95. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  96. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  97. float goodbye[][2] = SONG(GOODBYE_SOUND);
  98. #endif
  99. void persistant_default_layer_set(uint16_t default_layer) {
  100. eeconfig_update_default_layer(default_layer);
  101. default_layer_set(default_layer);
  102. }
  103. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  104. {
  105. switch(id) {
  106. case _QWERTY:
  107. if (record->event.pressed) {
  108. #ifdef AUDIO_ENABLE
  109. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  110. #endif
  111. persistant_default_layer_set(1UL<<_QWERTY);
  112. }
  113. break;
  114. case _COLEMAK:
  115. if (record->event.pressed) {
  116. #ifdef AUDIO_ENABLE
  117. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  118. #endif
  119. persistant_default_layer_set(1UL<<_COLEMAK);
  120. }
  121. break;
  122. case _DVORAK:
  123. if (record->event.pressed) {
  124. #ifdef AUDIO_ENABLE
  125. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  126. #endif
  127. persistant_default_layer_set(1UL<<_DVORAK);
  128. }
  129. break;
  130. case _LOWER:
  131. if (record->event.pressed) {
  132. layer_on(_LOWER);
  133. update_tri_layer(_LOWER, _RAISE, _SETUP);
  134. } else {
  135. layer_off(_LOWER);
  136. update_tri_layer(_LOWER, _RAISE, _SETUP);
  137. }
  138. break;
  139. case _RAISE:
  140. if (record->event.pressed) {
  141. layer_on(_RAISE);
  142. update_tri_layer(_LOWER, _RAISE, _SETUP);
  143. } else {
  144. layer_off(_RAISE);
  145. update_tri_layer(_LOWER, _RAISE, _SETUP);
  146. }
  147. break;
  148. case _FCT:
  149. if (record->event.pressed) {
  150. layer_on(_FCT);
  151. } else {
  152. layer_off(_FCT);
  153. }
  154. break;
  155. case _MICMUTE:
  156. if (record->event.pressed) {
  157. register_code(KC_RSFT);
  158. register_code(KC_RCTL);
  159. register_code(KC_RALT);
  160. register_code(KC_RGUI);
  161. } else {
  162. unregister_code(KC_RSFT);
  163. unregister_code(KC_RCTL);
  164. unregister_code(KC_RALT);
  165. unregister_code(KC_RGUI);
  166. }
  167. break;
  168. }
  169. return MACRO_NONE;
  170. };
  171. void matrix_init_user(void) {
  172. #ifdef AUDIO_ENABLE
  173. _delay_ms(20); // stops the tick
  174. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  175. #endif
  176. }
  177. #ifdef AUDIO_ENABLE
  178. void play_goodbye_tone()
  179. {
  180. PLAY_NOTE_ARRAY(goodbye, false, 0);
  181. _delay_ms(150);
  182. }
  183. uint8_t starting_note = 0x0C;
  184. int offset = 0;
  185. void process_action_user(keyrecord_t *record) {
  186. if (IS_LAYER_ON(_MUSIC)) {
  187. if (record->event.pressed) {
  188. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  189. } else {
  190. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  191. }
  192. }
  193. }
  194. #endif