keymap.c 16 KB

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  1. /* Copyright 2015-2017 Jack Humbert
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "planck.h"
  17. #define _______ KC_TRNS
  18. #define XXX KC_NO
  19. #define _DV 0
  20. #define _TD 1
  21. #define _GM 2
  22. #define _MO 3
  23. #define _SY 4
  24. #define _FN 5
  25. #define _MS 6
  26. #define PARAN TD(PAR)
  27. #define CURLY TD(CUR)
  28. #define SQUAR TD(SQU)
  29. #define ANGUL TD(ANG)
  30. #define UNDO LCTL(KC_Z)
  31. #define REDO LCTL(KC_Y)
  32. #define COPYCUT TD(CPC)
  33. #define PASTE LCTL(KC_V)
  34. #define MO_SC_U KC_MS_WH_UP
  35. #define MO_SC_D KC_MS_WH_DOWN
  36. #define MO_SC_L KC_MS_WH_LEFT
  37. #define MO_SC_R KC_MS_WH_RIGHT
  38. #define MO_U KC_MS_UP
  39. #define MO_D KC_MS_DOWN
  40. #define MO_L KC_MS_LEFT
  41. #define MO_R KC_MS_RIGHT
  42. #define MO_CL_L KC_MS_BTN1
  43. #define MO_CL_R KC_MS_BTN2
  44. #define MO_CL_M KC_MS_BTN3
  45. #define MO_CL_1 KC_MS_BTN4
  46. #define MO_CL_2 KC_MS_BTN5
  47. #define MO_AC_0 KC_MS_ACCEL0
  48. #define MO_AC_1 KC_MS_ACCEL1
  49. #define MO_AC_2 KC_MS_ACCEL2
  50. #define PHY_HB UC(0x0127)
  51. #define PHY_DE UC(0xc2b0)
  52. #define TUR_TL UC(0x20ba)
  53. #define EUR_ER UC(0x20ac)
  54. #define EUR_PN UC(0x00a3)
  55. enum custom_keycodes {
  56. TUR_A = SAFE_RANGE,
  57. TUR_C,
  58. TUR_G,
  59. TUR_I,
  60. TUR_O,
  61. TUR_S,
  62. TUR_U,
  63. UNI_LI,
  64. UNI_WN
  65. };
  66. // Tap dance
  67. enum {
  68. ATD = 0,
  69. CLS,
  70. SCL,
  71. QUO,
  72. PAR,
  73. CUR,
  74. SQU,
  75. ANG,
  76. CPC
  77. };
  78. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  79. /* Dvorak
  80. * ,------------------------------------------------------------------------.
  81. * | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
  82. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  83. * | Esc | A | O | E | U | I || D | H | T | N | S | Del |
  84. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  85. * |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
  86. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  87. * | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
  88. * `------------------------------------------------------------------------'
  89. */
  90. [_DV] = {
  91. {BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  92. {KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
  93. {TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
  94. {KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
  95. },
  96. [_TD] = {
  97. {_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
  98. {_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
  99. {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
  100. {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
  101. },
  102. /* Game layer
  103. * ,------------------------------------------------------------------------.
  104. * | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
  105. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  106. * | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
  107. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  108. * | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
  109. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  110. * | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
  111. * `------------------------------------------------------------------------'
  112. */
  113. [_GM] = {
  114. {TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
  115. {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
  116. {KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
  117. {KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
  118. },
  119. /* Mouse control layer
  120. * ,------------------------------------------------------------------------.
  121. * | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
  122. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  123. * | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
  124. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  125. * | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
  126. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  127. * | | | | | | || | | | | | |
  128. * `------------------------------------------------------------------------'
  129. */
  130. [_MO] = {
  131. {TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
  132. {_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
  133. {_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
  134. {_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
  135. },
  136. /* Symbols layer
  137. * ,------------------------------------------------------------------------.
  138. * | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
  139. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  140. * | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
  141. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  142. * |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
  143. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  144. * | | | | 0 | | || | |TLira| Euro|Pound| |
  145. * `------------------------------------------------------------------------'
  146. */
  147. [_SY] = {
  148. {TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
  149. {KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
  150. {PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
  151. {_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
  152. },
  153. /* Function layer
  154. * ,------------------------------------------------------------------------.
  155. * | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
  156. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  157. * | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
  158. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  159. * | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
  160. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  161. * | | | | | |vol -||vol +| | home|pg dn|pg up| end |
  162. * `------------------------------------------------------------------------'
  163. */
  164. [_FN] = {
  165. {TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
  166. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
  167. {_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
  168. {_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
  169. },
  170. /* Music layer
  171. * ,-----------------------------------------------------------------------.
  172. * | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
  173. * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
  174. * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
  175. * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
  176. * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
  177. * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
  178. * |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
  179. * `-----------------------------------------------------------------------'
  180. */
  181. [_MS] = {
  182. { MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
  183. { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
  184. { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
  185. { XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
  186. }
  187. };
  188. // Set unicode method to linux.
  189. void matrix_init_user(){
  190. set_unicode_input_mode(UC_LNX);
  191. }
  192. // User defined keys
  193. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  194. // This section is a bit tedious in VIM, so I shortened lines
  195. // Check for shift letter
  196. bool is_capital = ( keyboard_report->mods &
  197. (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
  198. ( keyboard_report->mods & MOD_BIT(KC_CAPS) );
  199. switch (keycode) {
  200. // Add music layer to music functionality
  201. case MU_ON:
  202. if (record->event.pressed) { layer_on(_MS); }
  203. return true; break;
  204. case MU_OFF:
  205. if (record->event.pressed) { layer_off(_MS); }
  206. return true; break;
  207. // Turkish letters keycodes
  208. case TUR_A:
  209. if (record->event.pressed) {
  210. if ( is_capital ) {
  211. unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
  212. } else {
  213. unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
  214. }
  215. }
  216. return false; break;
  217. case TUR_U:
  218. if (record->event.pressed) {
  219. if ( is_capital ) {
  220. unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
  221. } else {
  222. unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
  223. }
  224. }
  225. return false; break;
  226. case TUR_I:
  227. if (record->event.pressed) {
  228. if ( is_capital ) {
  229. unicode_input_start(); register_hex(0x0130); unicode_input_finish();
  230. } else {
  231. unicode_input_start(); register_hex(0x0131); unicode_input_finish();
  232. }
  233. }
  234. return false; break;
  235. case TUR_O:
  236. if (record->event.pressed) {
  237. if ( is_capital ) {
  238. unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
  239. } else {
  240. unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
  241. }
  242. }
  243. return false; break;
  244. case TUR_S:
  245. if (record->event.pressed) {
  246. if ( is_capital ) {
  247. unicode_input_start(); register_hex(0x015e); unicode_input_finish();
  248. } else {
  249. unicode_input_start(); register_hex(0x015f); unicode_input_finish();
  250. }
  251. }
  252. return false; break;
  253. case TUR_G:
  254. if (record->event.pressed) {
  255. if ( is_capital ) {
  256. unicode_input_start(); register_hex(0x011e); unicode_input_finish();
  257. } else {
  258. unicode_input_start(); register_hex(0x011f); unicode_input_finish();
  259. }
  260. }
  261. return false; break;
  262. case TUR_C:
  263. if (record->event.pressed) {
  264. if ( is_capital ) {
  265. unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
  266. } else {
  267. unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
  268. }
  269. }
  270. return false; break;
  271. // Keys to change unicode mode
  272. case UNI_LI:
  273. if( record->event.pressed ) {
  274. set_unicode_input_mode(UC_LNX);
  275. }
  276. return false; break;
  277. case UNI_WN:
  278. if( record->event.pressed ) {
  279. set_unicode_input_mode(UC_WIN);
  280. }
  281. return false; break;
  282. }
  283. return true;
  284. }
  285. // Tap dance feature for the altgr implementation
  286. void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
  287. if (state->count == 1) {
  288. register_code (KC_RALT);
  289. } else if (state->count == 2) {
  290. unregister_code (KC_RALT);
  291. layer_on(_TD);
  292. } else if (state->count == 3) {
  293. layer_off(_TD);
  294. }
  295. }
  296. void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
  297. if (state->count == 1) {
  298. unregister_code (KC_RALT);
  299. } else if (state->count == 2) {
  300. layer_off(_TD);
  301. }
  302. }
  303. // Shift vs capslock function
  304. void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
  305. if (state->count == 1) {
  306. register_code (KC_LSFT);
  307. } else if (state->count == 2) {
  308. unregister_code (KC_LSFT);
  309. register_code (KC_CAPS);
  310. }
  311. }
  312. void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
  313. if (state->count == 1) {
  314. unregister_code (KC_LSFT);
  315. } else {
  316. unregister_code (KC_CAPS);
  317. }
  318. }
  319. // Parantheses
  320. void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
  321. if (state->count == 1) {
  322. SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
  323. } else if (state->count == 2) {
  324. SEND_STRING("(");
  325. } else if (state->count == 3) {
  326. SEND_STRING(")");
  327. }
  328. }
  329. void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
  330. if (state->count == 1) {
  331. SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
  332. } else if (state->count == 2) {
  333. SEND_STRING("{");
  334. } else if (state->count == 3) {
  335. SEND_STRING("}");
  336. }
  337. }
  338. void square_dance (qk_tap_dance_state_t *state, void *user_data) {
  339. if (state->count == 1) {
  340. SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
  341. } else if (state->count == 2) {
  342. SEND_STRING("[");
  343. } else if (state->count == 3) {
  344. SEND_STRING("]");
  345. }
  346. }
  347. void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
  348. if (state->count == 1) {
  349. SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
  350. } else if (state->count == 2) {
  351. SEND_STRING("<");
  352. } else if (state->count == 3) {
  353. SEND_STRING(">");
  354. }
  355. }
  356. // Copy or cut feature
  357. void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
  358. if (state->count == 1) {
  359. register_code (KC_LCTL);
  360. register_code (KC_C);
  361. unregister_code (KC_C);
  362. unregister_code (KC_LCTL);
  363. } else if (state->count == 2) {
  364. register_code (KC_LCTL);
  365. register_code (KC_X);
  366. unregister_code (KC_X);
  367. unregister_code (KC_LCTL);
  368. }
  369. }
  370. // Tap dance feature
  371. qk_tap_dance_action_t tap_dance_actions[] = {
  372. // Tap once for Left Ctrl, second one is momentory switch to layer TUR
  373. [ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
  374. // Advanced tap dance feature allows for immediate response to shift
  375. ,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
  376. // Shifting for double quote and semicolon
  377. ,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
  378. ,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
  379. // Tap dances for paranthesis, which sends macros
  380. ,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
  381. ,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
  382. ,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
  383. ,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
  384. // Tap dance for copy/cutting
  385. ,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
  386. };