keymap.c 13 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #ifdef AUDIO_ENABLE
  4. #include "audio.h"
  5. #endif
  6. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  7. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  8. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  9. // entirely and just use numbers.
  10. #define _QW 0
  11. #define _CM 1
  12. #define _DV 2
  13. #define _LW 3
  14. #define _RS 4
  15. #define _AD 5
  16. // Macro name shortcuts
  17. #define QWERTY M(_QW)
  18. #define COLEMAK M(_CM)
  19. #define DVORAK M(_DV)
  20. #define LOWER M(_LW)
  21. #define RAISE M(_RS)
  22. #define M_BL 5
  23. #ifdef AUDIO_ENABLE
  24. #define AUD_OFF M(6)
  25. #define AUD_ON M(7)
  26. #endif
  27. // Fillers to make layering more clear
  28. #define _______ KC_TRNS
  29. #define XXXXXXX KC_NO
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. /* Qwerty
  32. * ,-----------------------------------------------------------------------------------.
  33. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  34. * |------+------+------+------+------+------+------+------+------+------+------+------|
  35. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  36. * |------+------+------+------+------+-------------+------+------+------+------+------|
  37. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  38. * |------+------+------+------+------+------|------+------+------+------+------+------|
  39. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  42. * `-----------------------------------------------------------------------------------'
  43. */
  44. [_QW] = {
  45. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  46. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  47. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  48. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  49. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  50. },
  51. /* Colemak
  52. * ,-----------------------------------------------------------------------------------.
  53. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  54. * |------+------+------+------+------+------+------+------+------+------+------+------|
  55. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  56. * |------+------+------+------+------+-------------+------+------+------+------+------|
  57. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  58. * |------+------+------+------+------+------|------+------+------+------+------+------|
  59. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  60. * |------+------+------+------+------+------+------+------+------+------+------+------|
  61. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  62. * `-----------------------------------------------------------------------------------'
  63. */
  64. [_CM] = {
  65. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  66. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  67. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  68. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  69. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  70. },
  71. /* Dvorak
  72. * ,-----------------------------------------------------------------------------------.
  73. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  74. * |------+------+------+------+------+------+------+------+------+------+------+------|
  75. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  76. * |------+------+------+------+------+-------------+------+------+------+------+------|
  77. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  78. * |------+------+------+------+------+------|------+------+------+------+------+------|
  79. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  82. * `-----------------------------------------------------------------------------------'
  83. */
  84. [_DV] = {
  85. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  86. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  87. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  88. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  89. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  90. },
  91. /* Lower
  92. * ,-----------------------------------------------------------------------------------.
  93. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  94. * |------+------+------+------+------+-------------+------+------+------+------+------|
  95. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  96. * |------+------+------+------+------+-------------+------+------+------+------+------|
  97. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  98. * |------+------+------+------+------+------|------+------+------+------+------+------|
  99. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  100. * |------+------+------+------+------+------+------+------+------+------+------+------|
  101. * | | | | | | | | Next | Vol- | Vol+ | Play |
  102. * `-----------------------------------------------------------------------------------'
  103. */
  104. [_LW] = {
  105. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  106. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  107. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  108. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  109. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  110. },
  111. /* Raise
  112. * ,-----------------------------------------------------------------------------------.
  113. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  114. * |------+------+------+------+------+------+------+------+------+------+------+------|
  115. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  116. * |------+------+------+------+------+-------------+------+------+------+------+------|
  117. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  118. * |------+------+------+------+------+------|------+------+------+------+------+------|
  119. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  120. * |------+------+------+------+------+------+------+------+------+------+------+------|
  121. * | | | | | | | | Next | Vol- | Vol+ | Play |
  122. * `-----------------------------------------------------------------------------------'
  123. */
  124. [_RS] = {
  125. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  126. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  127. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  128. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  129. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  130. },
  131. /* Adjust (Lower + Raise)
  132. * ,-----------------------------------------------------------------------------------.
  133. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  134. * |------+------+------+------+------+------+------+------+------+------+------+------|
  135. * | | Reset| | | | | | | | | | Del |
  136. * |------+------+------+------+------+-------------+------+------+------+------+------|
  137. * | | | |Audoff|Aud on| | |Qwerty|Colemk|Dvorak| | |
  138. * |------+------+------+------+------+------|------+------+------+------+------+------|
  139. * | | | | | | | | | | | | |
  140. * |------+------+------+------+------+------+------+------+------+------+------+------|
  141. * | | | | | | | | | | | |
  142. * `-----------------------------------------------------------------------------------'
  143. */
  144. [_AD] = {
  145. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  146. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  147. {_______, _______, _______, AUD_ON, AUD_OFF, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
  148. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  149. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  150. }
  151. };
  152. const uint16_t PROGMEM fn_actions[] = {
  153. };
  154. #ifdef AUDIO_ENABLE
  155. float start_up[][2] = {
  156. {440.0*pow(2.0,(55)/12.0), 12},
  157. {0, 2},
  158. {440.0*pow(2.0,(67)/12.0), 8},
  159. {440.0*pow(2.0,(64)/12.0), 8},
  160. {440.0*pow(2.0,(55)/12.0), 8},
  161. {440.0*pow(2.0,(67)/12.0), 12},
  162. {0, 2},
  163. {440.0*pow(2.0,(67)/12.0), 12}
  164. };
  165. float tone_qw[][2] = {
  166. {440.0*pow(2.0,(59)/12.0), 8},
  167. {440.0*pow(2.0,(60)/12.0), 8},
  168. {0, 4},
  169. {440.0*pow(2.0,(67)/12.0), 16}
  170. };
  171. float tone_cm[][2] = {
  172. {440.0*pow(2.0,(59)/12.0), 8},
  173. {440.0*pow(2.0,(60)/12.0), 8},
  174. {0, 4},
  175. {440.0*pow(2.0,(67)/12.0), 12},
  176. {0, 4},
  177. {440.0*pow(2.0,(71)/12.0), 12}
  178. };
  179. float tone_dv[][2] = {
  180. {440.0*pow(2.0,(59)/12.0), 8},
  181. {440.0*pow(2.0,(60)/12.0), 8},
  182. {0, 4},
  183. {440.0*pow(2.0,(67)/12.0), 8},
  184. {0, 4},
  185. {440.0*pow(2.0,(69)/12.0), 8},
  186. {0, 4},
  187. {440.0*pow(2.0,(67)/12.0), 8}
  188. };
  189. #endif
  190. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  191. {
  192. // MACRODOWN only works in this function
  193. switch(id) {
  194. case _QW:
  195. if (record->event.pressed) {
  196. #ifdef AUDIO_ENABLE
  197. play_notes(&tone_qw, 4, false);
  198. #endif
  199. default_layer_set(1UL<<_QW);
  200. }
  201. break;
  202. case _CM:
  203. if (record->event.pressed) {
  204. #ifdef AUDIO_ENABLE
  205. play_notes(&tone_cm, 6, false);
  206. #endif
  207. default_layer_set(1UL<<_CM);
  208. }
  209. break;
  210. case _DV:
  211. if (record->event.pressed) {
  212. #ifdef AUDIO_ENABLE
  213. play_notes(&tone_dv, 8, false);
  214. #endif
  215. default_layer_set(1UL<<_DV);
  216. }
  217. break;
  218. case _LW:
  219. if (record->event.pressed) {
  220. layer_on(_LW);
  221. update_tri_layer(_LW, _RS, _AD);
  222. } else {
  223. layer_off(_LW);
  224. update_tri_layer(_LW, _RS, _AD);
  225. }
  226. break;
  227. case _RS:
  228. if (record->event.pressed) {
  229. layer_on(_RS);
  230. update_tri_layer(_LW, _RS, _AD);
  231. } else {
  232. layer_off(_RS);
  233. update_tri_layer(_LW, _RS, _AD);
  234. }
  235. break;
  236. case M_BL:
  237. if (record->event.pressed) {
  238. register_code(KC_RSFT);
  239. #ifdef BACKLIGHT_ENABLE
  240. backlight_step();
  241. #endif
  242. } else {
  243. unregister_code(KC_RSFT);
  244. }
  245. break;
  246. case 6:
  247. if (record->event.pressed) {
  248. #ifdef AUDIO_ENABLE
  249. audio_off();
  250. #endif
  251. }
  252. break;
  253. case 7:
  254. if (record->event.pressed) {
  255. #ifdef AUDIO_ENABLE
  256. audio_on();
  257. play_notes(&start_up, 7, false);
  258. #endif
  259. }
  260. break;
  261. }
  262. return MACRO_NONE;
  263. };
  264. void matrix_init_user(void) {
  265. #ifdef AUDIO_ENABLE
  266. init_notes();
  267. play_notes(&start_up, 7, false);
  268. #endif
  269. }