comet46.h 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. #ifndef COMET46_H
  2. #define COMET46_H
  3. #include "quantum.h"
  4. #include "matrix.h"
  5. #include "backlight.h"
  6. #include <stddef.h>
  7. // This a shortcut to help you visually see your layout.
  8. // The first section contains all of the arguements
  9. // The second converts the arguments into a two-dimensional array
  10. #define LAYOUT_kc( \
  11. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11,\
  12. k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25,\
  13. k26, k27, k28, k29, k31, k32, k33, k34, k35, k36, k37, k38, k41, k42,\
  14. k43, k44, k45, k46, k47, k48 \
  15. ) \
  16. { \
  17. { KC_##k13, KC_##k01, KC_##k26, KC_##k12, KC_##k00, KC_##k11, KC_##k25, KC_##k42, KC_##k10, KC_##k24}, \
  18. { KC_##k03, KC_##k28, KC_##k14, KC_##k02, KC_##k27, KC_##k41, KC_##k09, KC_##k23, KC_##k38, KC_##k08}, \
  19. { KC_##k31, KC_##k16, KC_##k04, KC_##k29, KC_##k15, KC_##k22, KC_##k37, KC_##k07, KC_##k21, KC_##k36}, \
  20. { KC_NO, KC_##k32, KC_##k17, KC_##k05, KC_##k43, KC_##k48, KC_##k06, KC_##k20, KC_##k35, KC_NO }, \
  21. { KC_NO, KC_##k45, KC_##k33, KC_##k18, KC_##k44, KC_##k47, KC_##k19, KC_##k34, KC_##k46, KC_NO }, \
  22. }
  23. #define LAYOUT( \
  24. k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k10, k11,\
  25. k12, k13, k14, k15, k16, k17, k18, k19, k20, k21, k22, k23, k24, k25,\
  26. k26, k27, k28, k29, k31, k32, k33, k34, k35, k36, k37, k38, k41, k42,\
  27. k43, k44, k45, k46, k47, k48 \
  28. ) \
  29. { \
  30. { k13, k01, k26, k12, k00, k11, k25, k42, k10, k24}, \
  31. { k03, k28, k14, k02, k27, k41, k09, k23, k38, k08}, \
  32. { k31, k16, k04, k29, k15, k22, k37, k07, k21, k36}, \
  33. { KC_NO, k32, k17, k05, k43, k48, k06, k20, k35, KC_NO }, \
  34. { KC_NO, k45, k33, k18, k44, k47, k19, k34, k46, KC_NO }, \
  35. }
  36. #endif