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- /*
- Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
- Jun Wako <wakojun@gmail.com>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "infinity_ergodox.h"
- // Workaround for old keymap format
- #define KC_RESET RESET
- const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- KEYMAP( // layer 0 : default
- // left hand
- EQL, 1, 2, 3, 4, 5, ESC,
- BSLS,Q, W, E, R, T, FN1,
- TAB, A, S, D, F, G,
- LSFT,Z, X, C, V, B, FN0,
- LGUI,GRV, BSLS,LEFT,RGHT,
- LCTL,LALT,
- HOME,
- BSPC,DEL, END,
- // right hand
- FN2, 6, 7, 8, 9, 0, MINS,
- LBRC,Y, U, I, O, P, RBRC,
- H, J, K, L, SCLN,QUOT,
- FN0, N, M, COMM,DOT, SLSH,RSFT,
- LEFT,DOWN,UP, RGHT,RGUI,
- RALT,RCTL,
- PGUP,
- PGDN,ENT, SPC
- ),
- KEYMAP( // layer 1 : function and symbol keys
- // left hand
- TRNS,F1, F2, F3, F4, F5, F11,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS,
- // right hand
- F12, F6, F7, F8, F9, F10, TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS
- ),
- KEYMAP( // layer 2 : keyboard functions
- // left hand
- RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS,
- // right hand
- TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS
- ),
- KEYMAP( // layer 3: numpad
- // left hand
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,TRNS,TRNS,TRNS,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS,
- // right hand
- TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
- TRNS,NO, P7, P8, P9, PMNS,BSPC,
- NO, P4, P5, P6, PPLS,PENT,
- TRNS,NO, P1, P2, P3, PPLS,PENT,
- P0, PDOT,SLSH,PENT,PENT,
- TRNS,TRNS,
- TRNS,
- TRNS,TRNS,TRNS
- ),
- };
- const uint16_t fn_actions[] = {
- ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
- ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
- ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
- ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
- };
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