keymap.c 8.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248
  1. #include QMK_KEYBOARD_H
  2. #include "bootloader.h"
  3. #ifdef PROTOCOL_LUFA
  4. #include "lufa.h"
  5. #include "split_util.h"
  6. #endif
  7. #ifdef SSD1306OLED
  8. #include "LUFA/Drivers/Peripheral/TWI.h"
  9. #include "ssd1306.h"
  10. #endif
  11. extern keymap_config_t keymap_config;
  12. #ifdef RGBLIGHT_ENABLE
  13. //Following line allows macro to read current RGB settings
  14. extern rgblight_config_t rgblight_config;
  15. #endif
  16. extern uint8_t is_master;
  17. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  18. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  19. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  20. // entirely and just use numbers.
  21. #define _QWERTY 0
  22. #define _LOWER 3
  23. #define _RAISE 4
  24. #define _ADJUST 16
  25. enum custom_keycodes {
  26. LOWER = SAFE_RANGE,
  27. RAISE,
  28. ADJUST,
  29. RGBRST
  30. };
  31. #define KC______ KC_TRNS
  32. #define KC_XXXXX KC_NO
  33. #define KC_KANJI KC_GRV
  34. #define KC_LOWER LOWER
  35. #define KC_RAISE RAISE
  36. #define KC_RST RESET
  37. #define KC_LRST RGBRST
  38. #define KC_LTOG RGB_TOG
  39. #define KC_LHUI RGB_HUI
  40. #define KC_LHUD RGB_HUD
  41. #define KC_LSAI RGB_SAI
  42. #define KC_LSAD RGB_SAD
  43. #define KC_LVAI RGB_VAI
  44. #define KC_LVAD RGB_VAD
  45. #define KC_LSMOD RGB_SMOD
  46. #define KC_KNRM AG_NORM
  47. #define KC_KSWP AG_SWAP
  48. #define KC_GUAP LALT_T(KC_APP)
  49. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  50. [_QWERTY] = LAYOUT_kc( \
  51. //,-----------------------------------------. ,-----------------------------------------.
  52. ESC, Q, W, E, R, T, Y, U, I, O, P, MINS,\
  53. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  54. LSFT, A, S, D, F, G, H, J, K, L, UP, ENT,\
  55. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  56. LCTRL, Z, X, C, V, B, N, M, COMM, LEFT, DOWN, RGHT,\
  57. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  58. LGUI, LOWER, BSPC, SPC, RAISE, GUAP \
  59. //`--------------------' `--------------------'
  60. ),
  61. [_LOWER] = LAYOUT_kc( \
  62. //,-----------------------------------------. ,-----------------------------------------.
  63. TAB, F1, F2, F3, F4, F5, XXXXX, MINS, EQL, JYEN, LBRC, RBRC,\
  64. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  65. _____, F6, F7, F8, F9, F10, XXXXX, XXXXX, XXXXX, SCLN, QUOT, BSLS,\
  66. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  67. _____, F11, F12, XXXXX, KANJI, ENT, XXXXX, XXXXX, COMM, DOT, SLSH, RO,\
  68. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  69. _____, _____, DEL, _____, _____, APP \
  70. //`--------------------' `--------------------'
  71. ),
  72. [_RAISE] = LAYOUT_kc( \
  73. //,-----------------------------------------. ,-----------------------------------------.
  74. _____, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, XXXXX,\
  75. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  76. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 4, 5, 6, QUOT, XXXXX,\
  77. //|------+------+------+------+------+------| |------+------+------+------+------+------|
  78. _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, 0, 1, 2, 3, DOT, XXXXX,\
  79. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  80. _____, _____, BSPC, _____, _____, LALT \
  81. //`--------------------' `--------------------'
  82. ),
  83. [_ADJUST] = LAYOUT_kc( \
  84. //,-----------------------------------------. ,-----------------------------------------.
  85. _____, RST, LRST, KNRM, KSWP,XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
  86. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  87. _____, LTOG, LHUI, LSAI, LVAI,XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, PGUP, XXXXX,\
  88. //|------+-------+------+------+------+-----| |------+------+------+------+------+------|
  89. _____, LSMOD, LHUD, LSAD, LVAD,XXXXX, XXXXX, XXXXX, XXXXX, HOME, PGDN, END,\
  90. //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
  91. _____, _____, XXXXX, _____, _____, XXXXX \
  92. //`--------------------' `--------------------'
  93. )
  94. };
  95. int RGB_current_mode;
  96. // Setting ADJUST layer RGB back to default
  97. inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  98. if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
  99. layer_on(layer3);
  100. } else {
  101. layer_off(layer3);
  102. }
  103. }
  104. void matrix_init_user(void) {
  105. #ifdef RGBLIGHT_ENABLE
  106. RGB_current_mode = rgblight_config.mode;
  107. #endif
  108. //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
  109. #ifdef SSD1306OLED
  110. TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
  111. iota_gfx_init(!has_usb()); // turns on the display
  112. #endif
  113. }
  114. //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
  115. #ifdef SSD1306OLED
  116. // When add source files to SRC in rules.mk, you can use functions.
  117. const char *read_layer_state(void);
  118. const char *read_logo(void);
  119. void set_keylog(uint16_t keycode, keyrecord_t *record);
  120. const char *read_keylog(void);
  121. const char *read_keylogs(void);
  122. // const char *read_mode_icon(bool swap);
  123. // const char *read_host_led_state(void);
  124. // void set_timelog(void);
  125. // const char *read_timelog(void);
  126. #ifdef RGBLIGHT_ENABLE
  127. const char *read_rgb_info(void);
  128. #define RENDER_RGB_INFO(m) matrix_write_ln(m, (const char*)read_rgb_info())
  129. #else
  130. #define RENDER_RGB_INFO(m)
  131. #endif
  132. void matrix_scan_user(void) {
  133. iota_gfx_task();
  134. }
  135. inline void matrix_render_user(struct CharacterMatrix *matrix) {
  136. if (is_master) {
  137. // If you want to change the display of OLED, you need to change here
  138. matrix_write_ln(matrix, read_layer_state());
  139. matrix_write_ln(matrix, read_keylog());
  140. RENDER_RGB_INFO(matrix);
  141. // matrix_write_ln(matrix, read_keylogs());
  142. // matrix_write_ln(matrix, read_host_led_state());
  143. // matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
  144. // matrix_write_ln(matrix, read_timelog());
  145. } else {
  146. matrix_write(matrix, read_logo());
  147. }
  148. }
  149. inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
  150. if (memcmp(dest->display, source->display, sizeof(dest->display))) {
  151. memcpy(dest->display, source->display, sizeof(dest->display));
  152. dest->dirty = true;
  153. }
  154. }
  155. void iota_gfx_task_user(void) {
  156. struct CharacterMatrix matrix;
  157. matrix_clear(&matrix);
  158. matrix_render_user(&matrix);
  159. matrix_update(&display, &matrix);
  160. }
  161. #endif
  162. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  163. #ifdef SSD1306OLED
  164. if (record->event.pressed) {
  165. set_keylog(keycode, record);
  166. // set_timelog();
  167. }
  168. #endif
  169. switch (keycode) {
  170. case LOWER:
  171. if (record->event.pressed) {
  172. layer_on(_LOWER);
  173. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  174. } else {
  175. layer_off(_LOWER);
  176. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  177. }
  178. break;
  179. case RAISE:
  180. if (record->event.pressed) {
  181. layer_on(_RAISE);
  182. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  183. } else {
  184. layer_off(_RAISE);
  185. update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
  186. }
  187. break;
  188. case ADJUST:
  189. if (record->event.pressed) {
  190. layer_on(_ADJUST);
  191. } else {
  192. layer_off(_ADJUST);
  193. }
  194. break;
  195. #ifdef RGBLIGHT_ENABLE
  196. case RGB_MOD:
  197. if (record->event.pressed) {
  198. rgblight_mode(RGB_current_mode);
  199. rgblight_step();
  200. RGB_current_mode = rgblight_config.mode;
  201. }
  202. break;
  203. case RGBRST:
  204. if (record->event.pressed) {
  205. eeconfig_update_rgblight_default();
  206. rgblight_enable();
  207. RGB_current_mode = rgblight_config.mode;
  208. }
  209. break;
  210. #endif
  211. default:
  212. return true;
  213. }
  214. return false;
  215. }