keymap.c 6.1 KB

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  1. /* Copyright 2019 Kyle Terry
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include QMK_KEYBOARD_H
  17. #define LOWER MO(_LOWER)
  18. #define RAISE MO(_RAISE)
  19. #define NUM MO(_NUM)
  20. #define CTL_ESC CTL_T(KC_ESC)
  21. #define OS_LGUI OSM (MOD_LGUI)
  22. #define SGAME TO(_GAMING)
  23. #define SQWER TO(_QWERTY)
  24. enum layers {
  25. _QWERTY,
  26. _GAMING,
  27. _LOWER,
  28. _RAISE,
  29. _ADJUST,
  30. _NUM
  31. };
  32. enum {
  33. /* tap dance for raise and lower layer switching */
  34. TD_RL = 0,
  35. /* tap dance for common cording */
  36. TD_C = 1,
  37. /* tap dance for media keys */
  38. TD_MD = 2,
  39. };
  40. /* layer template:
  41. * [_LAYER] = LAYOUT(
  42. * _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  43. * _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  44. * _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  45. * _______, _______, _______, _______, _______, _______, _______, _______
  46. * ),
  47. */
  48. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  49. [_QWERTY] = LAYOUT(
  50. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  51. CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LALT, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  52. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  53. KC_LCTL, OS_LGUI, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT
  54. ),
  55. [_GAMING] = LAYOUT(
  56. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LCTL, TD(TD_C),KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  57. KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_ESC, KC_ENT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  58. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, NUM, OS_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
  59. KC_LALT, KC_V, KC_SPC, LOWER, RAISE, KC_SPC, OS_LGUI, KC_RALT
  60. ),
  61. [_LOWER] = LAYOUT(
  62. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_LPRN, KC_RPRN, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
  63. _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  64. _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, _______, _______, _______, TD(TD_MD), KC_MNXT,
  65. _______, _______, _______, _______, _______, _______, _______, _______
  66. ),
  67. [_RAISE] = LAYOUT(
  68. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  69. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  70. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU,
  71. _______, _______, _______, _______, _______, _______, _______, _______
  72. ),
  73. [_ADJUST] = LAYOUT(
  74. _______, _______, KC_PGUP, _______, _______, _______, SQWER, _______, _______, _______, KC_INS, _______, KC_PSCR, _______,
  75. _______, KC_HOME, KC_PGDN, KC_END, _______, _______, SGAME, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
  76. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  77. _______, _______, _______, _______, _______, _______, _______, _______
  78. ),
  79. [_NUM] = LAYOUT(
  80. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_ASTR,
  81. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_MINS,
  82. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DOT, KC_1, KC_2, KC_3, KC_PLUS,
  83. _______, _______, _______, _______, _______, _______, _______, KC_0
  84. )
  85. };
  86. uint32_t layer_state_set_user(uint32_t state) {
  87. return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
  88. }
  89. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  90. return true;
  91. }
  92. void matrix_init_user(void) {
  93. }
  94. void matrix_scan_user(void) {
  95. }
  96. void led_set_user(uint8_t usb_led) {
  97. }
  98. void td_common(qk_tap_dance_state_t *state, void *user_data) {
  99. switch (state->count) {
  100. case 1:
  101. /* this case handles ctrl+o which is my tmux prefix
  102. */
  103. tap_code16(C(KC_O));
  104. reset_tap_dance(state);
  105. break;
  106. case 2:
  107. /* this case handles shift+insert which is a common way
  108. * for me to paste text in linux
  109. */
  110. tap_code16(S(KC_INS));
  111. reset_tap_dance(state);
  112. break;
  113. }
  114. }
  115. void td_media(qk_tap_dance_state_t *state, void *user_data) {
  116. switch (state->count) {
  117. case 1:
  118. tap_code16(KC_MPLY);
  119. reset_tap_dance(state);
  120. break;
  121. case 2:
  122. tap_code16(KC_MUTE);
  123. reset_tap_dance(state);
  124. break;
  125. }
  126. }
  127. qk_tap_dance_action_t tap_dance_actions[] = {
  128. [TD_C] = ACTION_TAP_DANCE_FN(td_common),
  129. [TD_MD] = ACTION_TAP_DANCE_FN(td_media),
  130. };