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keymap.c 8.9 KB

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  1. #include "nyquist.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. extern keymap_config_t keymap_config;
  5. #define _QWERTY 0
  6. #define _GAME 1
  7. #define _LOWER 2
  8. #define _VIM 3
  9. enum custom_macros {
  10. DLEFT,
  11. DRIGHT,
  12. };
  13. // Fillers to make layering more clear
  14. #define _______ KC_TRNS
  15. #define XXXXXXX KC_NO
  16. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  17. /* Qwerty
  18. * ,-----------------------------------------------------------------------------------.
  19. * | 0(') | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Ö(0) | Ü(-) |
  20. * |------+------+------+------+------+------+------+------+------+------+------+------|
  21. * | Tab | Q | W | E | R | T | Z(Y)| U | I | O | P | Bksp |
  22. * |------+------+------+------+------+-------------+------+------+------+------+------|
  23. * | Esc | A | S | D | F | G | H | J | K | L | É(;)| Á(") |
  24. * |------+------+------+------+------+------|------+------+------+------+------+------|
  25. * |Í/Shft| Y(Z) | X | C | V | B | N | M | , | . | -(/)| Shift|
  26. * |------+------+------+------+------+------+------+------+------+------+------+------|
  27. * | Ctrl | GUI | Alt |LOWER | Spc | Spc | Bksp | Ent | Alt | =(&) | GAME | Del |
  28. * `-----------------------------------------------------------------------------------'
  29. */
  30. [_QWERTY] = LAYOUT( \
  31. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, \
  32. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  33. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  34. MT(MOD_LSFT, KC_NUBS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
  35. KC_LCTL, KC_LGUI, KC_LALT, TT(_LOWER), LT(_VIM, KC_SPC), LT(_VIM, KC_SPC), KC_BSPC, KC_ENT, KC_RALT, KC_AMPERSAND, TG(_GAME), KC_DEL \
  36. ),
  37. /* Gaming mode
  38. * ,-----------------------------------------------------------------------------------.
  39. * | | | | | | | | | | | |QWERTY|
  40. * |------+------+------+------+------+------+------+------+------+------+------+------|
  41. * | | | | | | | | | | | | |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | | | | | | | | | | | | |
  44. * |------+------+------+------+------+------+------+------+------+------+------+------|
  45. * | Shift| | | | | | | | | | | |
  46. * |------+------+------+------+------+------+------+------+------+------+------+------|
  47. * | | | | | Spc | Spc | | | Left | Down | Up | Right|
  48. * `-----------------------------------------------------------------------------------'
  49. */
  50. [_GAME] = LAYOUT( \
  51. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(_QWERTY), \
  52. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  53. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  54. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  55. _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
  56. ),
  57. /* Lower
  58. * ,-----------------------------------------------------------------------------------.
  59. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  60. * |------+------+------+------+------+-------------+------+------+------+------+------|
  61. * | | | Up | | | | | 7 | 8 | 9 | / | |
  62. * |------+------+------+------+------+-------------+------+------+------+------+------|
  63. * | | Left | Down | Right| | | | 4 | 5 | 6 | * | |
  64. * |------+------+------+------+------+------|------+------+------+------+------+------|
  65. * | Shift| | | | | | | 1 | 2 | 3 | - | |
  66. * |------+------+------+------+------+------+------+------+------+------+------+------|
  67. * | | | | | | | | 0 | . | = | + | |
  68. * `-----------------------------------------------------------------------------------'
  69. */
  70. [_LOWER] = LAYOUT( \
  71. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
  72. _______, _______, KC_UP, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_KP_SLASH, _______, \
  73. _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, KC_4, KC_5, KC_6, KC_KP_ASTERISK, _______, \
  74. KC_LSFT, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______, \
  75. _______, _______, _______, _______, _______, _______, _______, KC_GRV, KC_KP_DOT, KC_KP_EQUAL, KC_KP_PLUS, _______ \
  76. ),
  77. /* Vim Movement (Hold down SPACE)
  78. * ,-----------------------------------------------------------------------------------.
  79. * | Ins | Home | PGUP | |DM_stp| | | | | | Ő | Ű |
  80. * |------+------+------+------+------+------+------+------+------+------+------+------|
  81. * | Del | End | PGDN | |DM_REC| | | Ú | Í | Ó | | |
  82. * |------+------+------+------+------+------+------+------+------+------+------+------|
  83. * | | DLeft|DRight| LCTRL| | | Left | Down | Up | Right| | |
  84. * |------+------+------+------+------+------+------+------+------+------+------+------|
  85. * | | | | | | | | | | | | |
  86. * |------+------+------+------+------+------+------+------+------+------+------+------|
  87. * | | | | LShft| | | | | | | | |
  88. * `-----------------------------------------------------------------------------------'
  89. */
  90. [_VIM] = LAYOUT( \
  91. KC_INS, KC_HOME, KC_PGUP, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_NUHS, \
  92. KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, KC_RBRC, KC_NUBS, KC_EQL , _______, _______, \
  93. _______, M(DLEFT), M(DRIGHT), KC_LCTL, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, \
  94. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  95. _______, _______, _______, KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______ \
  96. )
  97. };
  98. void persistent_default_layer_set(uint16_t default_layer) {
  99. eeconfig_update_default_layer(default_layer);
  100. default_layer_set(default_layer);
  101. }
  102. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  103. switch(id) {
  104. case DLEFT:
  105. if (record->event.pressed) { // Windows move desktop left
  106. return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
  107. }
  108. break;
  109. case DRIGHT:
  110. if (record->event.pressed) { // Windows move desktop right
  111. return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
  112. }
  113. break;
  114. }
  115. return MACRO_NONE;
  116. }
  117. #ifdef RGBLIGHT_ENABLE
  118. bool rgb_layer_change = true;
  119. #endif
  120. #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
  121. #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
  122. #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
  123. #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
  124. #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
  125. #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
  126. #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
  127. #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
  128. #define rgblight_set_white rgblight_sethsv (0x00, 0x00, 0xFF);
  129. #define rgblight_set_black rgblight_sethsv (0x00, 0x00, 0x00);
  130. uint32_t layer_state_set_user(uint32_t state) {
  131. #ifdef RGBLIGHT_ENABLE
  132. uint8_t default_layer = eeconfig_read_default_layer();
  133. if (rgb_layer_change) {
  134. switch (biton32(state)) {
  135. case _LOWER:
  136. rgblight_set_purple;
  137. rgblight_mode(5);
  138. break;
  139. case _VIM:
  140. rgblight_set_green;
  141. rgblight_mode(23);
  142. break;
  143. case _GAME:
  144. rgblight_mode(8);
  145. break;
  146. default:
  147. if (default_layer & (1UL << _GAME)) {
  148. }
  149. else
  150. rgblight_mode(14);
  151. break;
  152. }
  153. }
  154. #endif
  155. return state;
  156. }