drashna.h 9.0 KB

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  1. /*
  2. Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef USERSPACE
  15. #define USERSPACE
  16. #include "quantum.h"
  17. // Define layer names
  18. enum userspace_layers {
  19. _QWERTY = 0,
  20. _NUMLOCK = 0,
  21. _COLEMAK,
  22. _DVORAK,
  23. _WORKMAN,
  24. _MODS,
  25. _NAV,
  26. _COVECUBE,
  27. _SYMB,
  28. _GAMEPAD,
  29. _DIABLO,
  30. _MOUS,
  31. _MACROS,
  32. _MEDIA,
  33. _LOWER,
  34. _RAISE,
  35. _ADJUST,
  36. };
  37. //define modifiers
  38. #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
  39. #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL))
  40. #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  41. #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
  42. // RGB color codes are no longer located here anymore. Instead, you will want to
  43. // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
  44. extern bool rgb_layer_change;
  45. extern bool clicky_enable;
  46. #ifdef RGBLIGHT_ENABLE
  47. void rgblight_sethsv_default_helper(uint8_t index);
  48. #endif // RGBLIGHT_ENABLE
  49. #define EECONFIG_USERSPACE (uint8_t *)20
  50. typedef union {
  51. uint32_t raw;
  52. struct {
  53. bool clicky_enable :1;
  54. bool is_overwatch :1;
  55. };
  56. } userspace_config_t;
  57. enum userspace_custom_keycodes {
  58. EPRM = SAFE_RANGE, // can always be here
  59. VRSN,
  60. KC_QWERTY,
  61. KC_COLEMAK,
  62. KC_DVORAK,
  63. KC_WORKMAN,
  64. KC_DIABLO_CLEAR,
  65. KC_OVERWATCH,
  66. KC_SALT,
  67. KC_MORESALT,
  68. KC_SALTHARD,
  69. KC_GOODGAME,
  70. KC_SYMM,
  71. KC_JUSTGAME,
  72. KC_GLHF,
  73. KC_TORB,
  74. KC_AIM,
  75. KC_C9,
  76. KC_GGEZ,
  77. KC_MAKE,
  78. KC_RESET,
  79. KC_RGB_T,
  80. KC_SECRET_1,
  81. KC_SECRET_2,
  82. KC_SECRET_3,
  83. KC_SECRET_4,
  84. KC_SECRET_5,
  85. KC_CCCV,
  86. #ifdef UNICODE_ENABLE
  87. UC_FLIP,
  88. #endif //UNICODE_ENABLE
  89. NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
  90. };
  91. #define LOWER MO(_LOWER)
  92. #define RAISE MO(_RAISE)
  93. #define ADJUST MO(_ADJUST)
  94. #define KC_SEC1 KC_SECRET_1
  95. #define KC_SEC2 KC_SECRET_2
  96. #define KC_SEC3 KC_SECRET_3
  97. #define KC_SEC4 KC_SECRET_4
  98. #define KC_SEC5 KC_SECRET_5
  99. #define QWERTY KC_QWERTY
  100. #define DVORAK KC_DVORAK
  101. #define COLEMAK KC_COLEMAK
  102. #define WORKMAN KC_WORKMAN
  103. #define KC_RST KC_RESET
  104. #ifdef SWAP_HANDS_ENABLE
  105. #define KC_C1R3 SH_TT
  106. #else // SWAP_HANDS_ENABLE
  107. #define KC_C1R3 KC_BSPC
  108. #endif // SWAP_HANDS_ENABLE
  109. // OSM keycodes, to keep things clean and easy to change
  110. #define KC_MLSF OSM(MOD_LSFT)
  111. #define KC_MRSF OSM(MOD_RSFT)
  112. #define MG_NKRO MAGIC_TOGGLE_NKRO
  113. #ifdef TAP_DANCE_ENABLE
  114. enum {
  115. TD_D3_1 = 0,
  116. TD_D3_2,
  117. TD_D3_3,
  118. TD_D3_4
  119. };
  120. #endif // TAP_DANCE_ENABLE
  121. // Custom Keycodes for Diablo 3 layer
  122. // But since TD() doesn't work when tap dance is disabled
  123. // We use custom codes here, so we can substitute the right stuff
  124. #ifdef TAP_DANCE_ENABLE
  125. #define KC_D3_1 TD(TD_D3_1)
  126. #define KC_D3_2 TD(TD_D3_2)
  127. #define KC_D3_3 TD(TD_D3_3)
  128. #define KC_D3_4 TD(TD_D3_4)
  129. #else // TAP_DANCE_ENABLE
  130. #define KC_D3_1 KC_1
  131. #define KC_D3_2 KC_2
  132. #define KC_D3_3 KC_3
  133. #define KC_D3_4 KC_4
  134. #endif // TAP_DANCE_ENABLE
  135. // Since our quirky block definitions are basically a list of comma separated
  136. // arguments, we need a wrapper in order for these definitions to be
  137. // expanded before being used as arguments to the LAYOUT_xxx macro.
  138. #if (!defined(LAYOUT) && defined(KEYMAP))
  139. #define LAYOUT KEYMAP
  140. #endif
  141. #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
  142. #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
  143. #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
  144. #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
  145. // Blocks for each of the four major keyboard layouts
  146. // Organized so we can quickly adapt and modify all of them
  147. // at once, rather than for each keyboard, one at a time.
  148. // And this allows for much cleaner blocks in the keymaps.
  149. // For instance Tap/Hold for Control on all of the layouts
  150. // NOTE: These are all the same length. If you do a search/replace
  151. // then you need to add/remove underscores to keep the
  152. // lengths consistent.
  153. #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
  154. #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
  155. #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  156. #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
  157. #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
  158. #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  159. #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
  160. #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
  161. #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  162. #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
  163. #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
  164. #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  165. #define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
  166. #define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
  167. #define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
  168. #define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
  169. #define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
  170. #define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  171. #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
  172. #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
  173. #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X
  174. #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L
  175. #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S
  176. #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
  177. #define _________________WORKMAN_L1________________ KC_Q, KC_D, KC_R, KC_W, KC_B
  178. #define _________________WORKMAN_L2________________ KC_A, KC_S, KC_H, KC_T, KC_G
  179. #define _________________WORKMAN_L3________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
  180. #define _________________WORKMAN_R1________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
  181. #define _________________WORKMAN_R2________________ KC_Y, KC_N, KC_E, KC_O, KC_I
  182. #define _________________WORKMAN_R3________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  183. #define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
  184. #define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
  185. #define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
  186. #define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
  187. #define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
  188. #define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
  189. #define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
  190. #define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
  191. // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
  192. // this allows us to quickly modify the bottom row for all of the layouts
  193. // so we don't have to alter it 4 times and hope that we haven't missed
  194. // anything
  195. #define ___________ERGODOX_BOTTOM_LEFT_____________ OSM(MOD_MEH), OSM(MOD_LGUI), KC_LBRC, KC_RBRC
  196. #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  197. #define __________________ERGODOX_THUMB_CLUSTER_____________________ ALT_T(KC_APP), KC_LGUI, KC_RGUI, CTL_T(KC_ESCAPE), \
  198. KC_HOME, KC_PGUP, \
  199. KC_SPACE,KC_BSPC, KC_END, KC_PGDN, KC_DEL, KC_ENTER
  200. #endif // !USERSPACE