keymap.c 6.5 KB

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  1. /*
  2. This is the keymap for the keyboard
  3. Copyright 2012 Jun Wako <wakojun@gmail.com>
  4. Copyright 2015 Jack Humbert
  5. Copyright 2017 Art Ortenburger
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 2 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #include "orthodox.h"
  18. #include "action_layer.h"
  19. #include "eeconfig.h"
  20. extern keymap_config_t keymap_config;
  21. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  22. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  23. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  24. // entirely and just use numbers.
  25. #define _QWERTY 0
  26. #define _COLEMAK 1
  27. #define _DVORAK 2
  28. #define _LOWER 3
  29. #define _RAISE 4
  30. #define _ADJUST 16
  31. enum custom_keycodes {
  32. QWERTY = SAFE_RANGE,
  33. COLEMAK,
  34. DVORAK,
  35. LOWER,
  36. RAISE,
  37. ADJUST,
  38. };
  39. // Fillers to make layering more clear
  40. #define _______ KC_TRNS
  41. #define XXXXXXX KC_NO
  42. #define LS__SPC MT(MOD_LSFT, KC_SPC)
  43. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  44. [_QWERTY] = KEYMAP( \
  45. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
  46. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LEFT, XXXXXXX, KC_DOWN, KC_UP, XXXXXXX, KC_RIGHT,KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
  47. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, LOWER, KC_BSPC, KC_ENT, KC_RALT, LS__SPC, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LGUI \
  48. ),
  49. [_COLEMAK] = KEYMAP(\
  50. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
  51. KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
  52. KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH, KC_LGUI \
  53. ),
  54. [_DVORAK] = KEYMAP(\
  55. KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  56. KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
  57. KC_LCTL, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_LGUI \
  58. ),
  59. [_LOWER] = KEYMAP( \
  60. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
  61. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LCTL, XXXXXXX, _______, _______, XXXXXXX, KC_RCTL, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
  62. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
  63. ),
  64. [_RAISE] = KEYMAP( \
  65. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
  66. KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, XXXXXXX, _______, _______, XXXXXXX, _______, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
  67. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
  68. ),
  69. [_ADJUST] = KEYMAP( \
  70. _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
  71. _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY , COLEMAK, DVORAK, _______, _______, \
  72. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
  73. )
  74. };
  75. #ifdef AUDIO_ENABLE
  76. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  77. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  78. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  79. #endif
  80. void persistent_default_layer_set(uint16_t default_layer) {
  81. eeconfig_update_default_layer(default_layer);
  82. default_layer_set(default_layer);
  83. }
  84. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  85. switch (keycode) {
  86. case QWERTY:
  87. if (record->event.pressed) {
  88. #ifdef AUDIO_ENABLE
  89. PLAY_SONG(tone_qwerty);
  90. #endif
  91. persistent_default_layer_set(1UL<<_QWERTY);
  92. }
  93. return false;
  94. break;
  95. case COLEMAK:
  96. if (record->event.pressed) {
  97. #ifdef AUDIO_ENABLE
  98. PLAY_SONG(tone_colemak);
  99. #endif
  100. persistent_default_layer_set(1UL<<_COLEMAK);
  101. }
  102. return false;
  103. break;
  104. case DVORAK:
  105. if (record->event.pressed) {
  106. #ifdef AUDIO_ENABLE
  107. PLAY_SONG(tone_dvorak);
  108. #endif
  109. persistent_default_layer_set(1UL<<_DVORAK);
  110. }
  111. return false;
  112. break;
  113. case LOWER:
  114. if (record->event.pressed) {
  115. layer_on(_LOWER);
  116. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  117. } else {
  118. layer_off(_LOWER);
  119. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  120. }
  121. return false;
  122. break;
  123. case RAISE:
  124. if (record->event.pressed) {
  125. layer_on(_RAISE);
  126. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  127. } else {
  128. layer_off(_RAISE);
  129. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  130. }
  131. return false;
  132. break;
  133. case ADJUST:
  134. if (record->event.pressed) {
  135. layer_on(_ADJUST);
  136. } else {
  137. layer_off(_ADJUST);
  138. }
  139. return false;
  140. break;
  141. }
  142. return true;
  143. }