keymap.c 7.2 KB

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  1. #include QMK_KEYBOARD_H
  2. #ifdef AUDIO_ENABLE
  3. #include "audio.h"
  4. #endif
  5. extern keymap_config_t keymap_config;
  6. //Tap Dance Declarations
  7. enum {
  8. TD_Z_LCTL = 0,
  9. TD_X_LGUI = 1,
  10. TD_C_LALT = 2,
  11. TD_A_TAB = 3,
  12. TD_Q_ESC = 4,
  13. // M(0)
  14. };
  15. //Friendly Layer Names
  16. enum gherkin_layers {
  17. _QWERTY,
  18. _SONGS,
  19. _NUMBERS,
  20. _SYMBOLS,
  21. _PLOVER,
  22. _ADJUST
  23. };
  24. // custom keycodes
  25. enum gherkin_keycodes {
  26. QWERTY = SAFE_RANGE,
  27. NUMBERS,
  28. SYMBOLS,
  29. SONGS,
  30. PLOVER,
  31. BACKLIT,
  32. MACSLEEP,
  33. EXT_PLV
  34. };
  35. // Fillers to make layering more clear
  36. #define _______ KC_TRNS
  37. #define XXXXXXX KC_NO
  38. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  39. [_QWERTY] = LAYOUT_ortho_3x10(
  40. TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
  41. TD(TD_A_TAB), LT(_SYMBOLS,KC_S), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_ADJUST,KC_SPC),
  42. TD(TD_Z_LCTL), TD(TD_X_LGUI), TD(TD_C_LALT), KC_V, KC_B, LT(_NUMBERS, KC_N), KC_M, KC_COMM, KC_DOT, SFT_T(KC_ENT)
  43. ),
  44. [_NUMBERS] = LAYOUT_ortho_3x10(
  45. KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
  46. KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END ,
  47. KC_F7, KC_F8, KC_F9, KC_F10, LT(_ADJUST,KC_F11), _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  48. ),
  49. [_SYMBOLS] = LAYOUT_ortho_3x10(
  50. KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,
  51. KC_GRV, _______, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, KC_MINS, KC_EQL , KC_SCLN, KC_QUOT,
  52. KC_TILD, MO(_ADJUST), XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, KC_UNDS, KC_PLUS, S(KC_SCLN), S(KC_QUOT)
  53. ),
  54. [_PLOVER] = LAYOUT_ortho_3x10(
  55. KC_Q, KC_W, KC_E, KC_R, KC_1, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
  56. KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  57. EXT_PLV, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX
  58. ),
  59. [_ADJUST] = LAYOUT_ortho_3x10(
  60. RESET, _______, _______, _______, _______, QWERTY, NUMBERS, SYMBOLS, PLOVER, SONGS,
  61. MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, MACSLEEP, _______,
  62. BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______
  63. )
  64. };
  65. #ifdef AUDIO_ENABLE
  66. float tone_startup[][2] = SONG(STARTUP_SOUND);
  67. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  68. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  69. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  70. float tone_plover[][2] = SONG(PLOVER_SOUND);
  71. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  72. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  73. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  74. #endif
  75. void persistant_default_layer_set(uint16_t default_layer) {
  76. eeconfig_update_default_layer(default_layer);
  77. default_layer_set(default_layer);
  78. }
  79. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  80. switch (keycode) {
  81. case QWERTY:
  82. if (record->event.pressed) {
  83. #ifdef AUDIO_ENABLE
  84. PLAY_SONG(tone_qwerty);
  85. #endif
  86. persistant_default_layer_set(1UL<<_QWERTY);
  87. }
  88. return false;
  89. break;
  90. case NUMBERS:
  91. if (record->event.pressed) {
  92. #ifdef AUDIO_ENABLE
  93. PLAY_SONG(tone_dvorak);
  94. #endif
  95. persistant_default_layer_set(1UL<<_NUMBERS);
  96. }
  97. return false;
  98. break;
  99. case SYMBOLS:
  100. if (record->event.pressed) {
  101. #ifdef AUDIO_ENABLE
  102. PLAY_SONG(tone_colemak);
  103. #endif
  104. persistant_default_layer_set(1UL<<_SYMBOLS);
  105. }
  106. return false;
  107. break;
  108. case PLOVER:
  109. if (record->event.pressed) {
  110. #ifdef AUDIO_ENABLE
  111. stop_all_notes();
  112. PLAY_SONG(tone_plover);
  113. #endif
  114. layer_off(_NUMBERS);
  115. layer_off(_SYMBOLS);
  116. layer_off(_ADJUST);
  117. layer_on(_PLOVER);
  118. if (!eeconfig_is_enabled()) {
  119. eeconfig_init();
  120. }
  121. keymap_config.raw = eeconfig_read_keymap();
  122. keymap_config.nkro = 1;
  123. eeconfig_update_keymap(keymap_config.raw);
  124. }
  125. return false;
  126. break;
  127. case EXT_PLV:
  128. if (record->event.pressed) {
  129. #ifdef AUDIO_ENABLE
  130. PLAY_SONG(tone_plover_gb);
  131. #endif
  132. layer_off(_PLOVER);
  133. }
  134. return false;
  135. break;
  136. case MACSLEEP:
  137. if (record->event.pressed) {
  138. // ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER);
  139. register_code(KC_RSFT);
  140. register_code(KC_RCTL);
  141. register_code(KC_POWER);
  142. unregister_code(KC_POWER);
  143. unregister_code(KC_RCTL);
  144. unregister_code(KC_RSFT);
  145. }
  146. return false;
  147. break;
  148. case BACKLIT:
  149. if (record->event.pressed) {
  150. register_code(KC_RSFT);
  151. #ifdef BACKLIGHT_ENABLE
  152. backlight_step();
  153. #endif
  154. } else {
  155. unregister_code(KC_RSFT);
  156. }
  157. return false;
  158. break;
  159. }
  160. return true;
  161. }
  162. /*
  163. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
  164. keyevent_t event = record->event;
  165. switch (id) {
  166. case 0: {
  167. if (record->event.pressed) {
  168. key_timer = timer_read(); // if the key is being pressed, we start the timer.
  169. }
  170. else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
  171. if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
  172. return MACRO( D(LSFT), END );
  173. }
  174. else {
  175. return MACRO( T(N), END );
  176. }
  177. }
  178. break;
  179. }
  180. }
  181. return MACRO_NONE;
  182. }*/
  183. void matrix_init_user(void) {
  184. #ifdef AUDIO_ENABLE
  185. startup_user();
  186. #endif
  187. }
  188. #ifdef AUDIO_ENABLE
  189. void startup_user()
  190. {
  191. _delay_ms(20); // gets rid of tick
  192. PLAY_SONG(tone_startup);
  193. }
  194. void shutdown_user()
  195. {
  196. PLAY_SONG(tone_goodbye);
  197. _delay_ms(150);
  198. stop_all_notes();
  199. }
  200. void music_on_user(void)
  201. {
  202. music_scale_user();
  203. }
  204. void music_scale_user(void)
  205. {
  206. PLAY_SONG(music_scale);
  207. }
  208. #endif
  209. void matrix_scan_user(void) {
  210. }
  211. //Tap Dance Definitions
  212. qk_tap_dance_action_t tap_dance_actions[] = {
  213. //Tap once for Esc, twice for Caps Lock
  214. [TD_Z_LCTL] = ACTION_TAP_DANCE_DOUBLE(KC_Z, KC_LCTL),
  215. [TD_X_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_X, KC_LGUI),
  216. [TD_C_LALT] = ACTION_TAP_DANCE_DOUBLE(KC_C, KC_LALT),
  217. [TD_A_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_A, KC_TAB),
  218. [TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
  219. };
  220. // don't know what this is doing...
  221. /*
  222. void led_set_user(uint8_t usb_led) {
  223. if (usb_led & (1 << USB_LED_NUM_LOCK)) {
  224. DDRD |= (1 << 5); PORTD &= ~(1 << 5);
  225. } else {
  226. DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
  227. }
  228. if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
  229. DDRB |= (1 << 0); PORTB &= ~(1 << 0);
  230. } else {
  231. DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
  232. }
  233. if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
  234. } else {
  235. }
  236. if (usb_led & (1 << USB_LED_COMPOSE)) {
  237. } else {
  238. }
  239. if (usb_led & (1 << USB_LED_KANA)) {
  240. } else {
  241. }
  242. }
  243. */