keymap.c 16 KB

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  1. #include "preonic.h"
  2. #include "action_layer.h"
  3. #include "eeconfig.h"
  4. #ifdef AUDIO_ENABLE
  5. #include "audio.h"
  6. #endif
  7. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  8. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  9. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  10. // entirely and just use numbers.
  11. #define _QWERTY 0
  12. #define _COLEMAK 1
  13. #define _DVORAK 2
  14. #define _LOWER 3
  15. #define _RAISE 4
  16. #define _ADJUST 6
  17. #define _MUSIC 7
  18. #define _STOPPER 5
  19. // Macro name shortcuts
  20. #define QWERTY M(_QWERTY)
  21. #define COLEMAK M(_COLEMAK)
  22. #define DVORAK M(_DVORAK)
  23. #define LOWER M(_LOWER)
  24. #define RAISE M(_RAISE)
  25. #define M_BL 5
  26. #ifdef AUDIO_ENABLE
  27. #define AUD_OFF M(6)
  28. #define AUD_ON M(7)
  29. #endif
  30. #define MUS_OFF M(8)
  31. #define MUS_ON M(9)
  32. // Fillers to make layering more clear
  33. #define _______ KC_TRNS
  34. #define XXXXXXX KC_NO
  35. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  36. /* Qwerty
  37. * ,-----------------------------------------------------------------------------------.
  38. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  39. * |------+------+------+------+------+------+------+------+------+------+------+------|
  40. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
  41. * |------+------+------+------+------+-------------+------+------+------+------+------|
  42. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  43. * |------+------+------+------+------+------|------+------+------+------+------+------|
  44. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  45. * |------+------+------+------+------+------+------+------+------+------+------+------|
  46. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  47. * `-----------------------------------------------------------------------------------'
  48. */
  49. [_QWERTY] = {
  50. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  51. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
  52. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  53. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  54. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  55. },
  56. /* Colemak
  57. * ,-----------------------------------------------------------------------------------.
  58. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
  61. * |------+------+------+------+------+-------------+------+------+------+------+------|
  62. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  63. * |------+------+------+------+------+------|------+------+------+------+------+------|
  64. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  65. * |------+------+------+------+------+------+------+------+------+------+------+------|
  66. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  67. * `-----------------------------------------------------------------------------------'
  68. */
  69. [_COLEMAK] = {
  70. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  71. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
  72. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  73. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  74. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  75. },
  76. /* Dvorak
  77. * ,-----------------------------------------------------------------------------------.
  78. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  79. * |------+------+------+------+------+------+------+------+------+------+------+------|
  80. * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
  81. * |------+------+------+------+------+-------------+------+------+------+------+------|
  82. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  83. * |------+------+------+------+------+------|------+------+------+------+------+------|
  84. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  85. * |------+------+------+------+------+------+------+------+------+------+------+------|
  86. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  87. * `-----------------------------------------------------------------------------------'
  88. */
  89. [_DVORAK] = {
  90. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  91. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
  92. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  93. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  94. {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  95. },
  96. /* Lower
  97. * ,-----------------------------------------------------------------------------------.
  98. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  99. * |------+------+------+------+------+-------------+------+------+------+------+------|
  100. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
  101. * |------+------+------+------+------+-------------+------+------+------+------+------|
  102. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  103. * |------+------+------+------+------+------|------+------+------+------+------+------|
  104. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  105. * |------+------+------+------+------+------+------+------+------+------+------+------|
  106. * | | | | | | | | Next | Vol- | Vol+ | Play |
  107. * `-----------------------------------------------------------------------------------'
  108. */
  109. [_LOWER] = {
  110. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  111. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
  112. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  113. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  114. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  115. },
  116. /* Raise
  117. * ,-----------------------------------------------------------------------------------.
  118. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  119. * |------+------+------+------+------+------+------+------+------+------+------+------|
  120. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
  121. * |------+------+------+------+------+-------------+------+------+------+------+------|
  122. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  123. * |------+------+------+------+------+------|------+------+------+------+------+------|
  124. * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | |Enter |
  125. * |------+------+------+------+------+------+------+------+------+------+------+------|
  126. * | | | | | | | | Next | Vol- | Vol+ | Play |
  127. * `-----------------------------------------------------------------------------------'
  128. */
  129. [_RAISE] = {
  130. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  131. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
  132. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  133. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______},
  134. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  135. },
  136. /* Adjust (Lower + Raise)
  137. * ,-----------------------------------------------------------------------------------.
  138. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
  139. * |------+------+------+------+------+------+------+------+------+------+------+------|
  140. * | | Reset| | | | | | | | | | Del |
  141. * |------+------+------+------+------+-------------+------+------+------+------+------|
  142. * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
  143. * |------+------+------+------+------+------|------+------+------+------+------+------|
  144. * | | | |Musoff|Mus on| | | | | | | |
  145. * |------+------+------+------+------+------+------+------+------+------+------+------|
  146. * | | | | | | | | | | | |
  147. * `-----------------------------------------------------------------------------------'
  148. */
  149. [_ADJUST] = {
  150. {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
  151. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  152. {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
  153. {_______, _______, _______, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
  154. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  155. },
  156. /* Music (reserved for process_action_user)
  157. *
  158. */
  159. [_MUSIC] = {
  160. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  161. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  162. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  163. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  164. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  165. },
  166. /* Stopper
  167. *
  168. */
  169. [_STOPPER] = {
  170. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  171. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  172. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  173. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
  174. {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
  175. }
  176. };
  177. const uint16_t PROGMEM fn_actions[] = {
  178. };
  179. #ifdef AUDIO_ENABLE
  180. float start_up[][2] = {
  181. {440.0*pow(2.0,(14)/12.0), 20},
  182. {440.0*pow(2.0,(26)/12.0), 8},
  183. {440.0*pow(2.0,(18)/12.0), 20},
  184. {440.0*pow(2.0,(26)/12.0), 8}
  185. };
  186. float tone_qwerty[][2] = {
  187. {440.0*pow(2.0,(23)/12.0), 8},
  188. {440.0*pow(2.0,(24)/12.0), 8},
  189. {0, 4},
  190. {440.0*pow(2.0,(31)/12.0), 16}
  191. };
  192. float tone_colemak[][2] = {
  193. {440.0*pow(2.0,(23)/12.0), 8},
  194. {440.0*pow(2.0,(24)/12.0), 8},
  195. {0, 4},
  196. {440.0*pow(2.0,(31)/12.0), 12},
  197. {0, 4},
  198. {440.0*pow(2.0,(35)/12.0), 12}
  199. };
  200. float tone_dvorak[][2] = {
  201. {440.0*pow(2.0,(23)/12.0), 8},
  202. {440.0*pow(2.0,(24)/12.0), 8},
  203. {0, 4},
  204. {440.0*pow(2.0,(31)/12.0), 8},
  205. {0, 4},
  206. {440.0*pow(2.0,(33)/12.0), 8},
  207. {0, 4},
  208. {440.0*pow(2.0,(31)/12.0), 8}
  209. };
  210. float tone_music[][2] = {
  211. {440.0*pow(2.0,(12)/12.0), 8},
  212. {440.0*pow(2.0,(14)/12.0), 8},
  213. {440.0*pow(2.0,(16)/12.0), 8},
  214. {440.0*pow(2.0,(17)/12.0), 8},
  215. {440.0*pow(2.0,(19)/12.0), 8},
  216. {440.0*pow(2.0,(21)/12.0), 8},
  217. {440.0*pow(2.0,(23)/12.0), 8},
  218. {440.0*pow(2.0,(24)/12.0), 8}
  219. };
  220. float ode_to_joy[][2] = SONG(ODE_TO_JOY);
  221. float goodbye[][2] = SONG(GOODBYE_SOUND);
  222. #endif
  223. void persistant_default_layer_set(uint16_t default_layer) {
  224. eeconfig_write_default_layer(default_layer);
  225. default_layer_set(default_layer);
  226. }
  227. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  228. {
  229. switch(id) {
  230. case _QWERTY:
  231. if (record->event.pressed) {
  232. #ifdef AUDIO_ENABLE
  233. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  234. #endif
  235. persistant_default_layer_set(1UL<<_QWERTY);
  236. }
  237. break;
  238. case _COLEMAK:
  239. if (record->event.pressed) {
  240. #ifdef AUDIO_ENABLE
  241. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  242. #endif
  243. persistant_default_layer_set(1UL<<_COLEMAK);
  244. }
  245. break;
  246. case _DVORAK:
  247. if (record->event.pressed) {
  248. #ifdef AUDIO_ENABLE
  249. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  250. #endif
  251. persistant_default_layer_set(1UL<<_DVORAK);
  252. }
  253. break;
  254. case _LOWER:
  255. if (record->event.pressed) {
  256. layer_on(_LOWER);
  257. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  258. } else {
  259. layer_off(_LOWER);
  260. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  261. }
  262. break;
  263. case _RAISE:
  264. if (record->event.pressed) {
  265. layer_on(_RAISE);
  266. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  267. } else {
  268. layer_off(_RAISE);
  269. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  270. }
  271. break;
  272. case M_BL:
  273. if (record->event.pressed) {
  274. register_code(KC_RSFT);
  275. #ifdef BACKLIGHT_ENABLE
  276. backlight_step();
  277. #endif
  278. } else {
  279. unregister_code(KC_RSFT);
  280. }
  281. break;
  282. case 6:
  283. if (record->event.pressed) {
  284. #ifdef AUDIO_ENABLE
  285. audio_off();
  286. #endif
  287. }
  288. break;
  289. case 7:
  290. if (record->event.pressed) {
  291. #ifdef AUDIO_ENABLE
  292. audio_on();
  293. PLAY_NOTE_ARRAY(start_up, false, 0);
  294. #endif
  295. }
  296. break;
  297. case 8:
  298. if (record->event.pressed) {
  299. #ifdef AUDIO_ENABLE
  300. layer_off(_MUSIC);
  301. layer_off(_STOPPER);
  302. stop_all_notes();
  303. #endif
  304. }
  305. break;
  306. case 9:
  307. if (record->event.pressed) {
  308. #ifdef AUDIO_ENABLE
  309. init_notes();
  310. set_tempo(150);
  311. PLAY_NOTE_ARRAY(ode_to_joy, false, .25);
  312. layer_on(_MUSIC);
  313. layer_on(_STOPPER);
  314. #endif
  315. }
  316. break;
  317. }
  318. return MACRO_NONE;
  319. };
  320. uint8_t starting_note = 0x0C;
  321. int offset = 7;
  322. void process_action_user(keyrecord_t *record) {
  323. if (IS_LAYER_ON(_MUSIC)) {
  324. if (record->event.pressed) {
  325. play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
  326. } else {
  327. stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
  328. }
  329. }
  330. }
  331. void matrix_init_user(void) {
  332. #ifdef AUDIO_ENABLE
  333. init_notes();
  334. PLAY_NOTE_ARRAY(start_up, false, 0);
  335. #endif
  336. }
  337. void play_goodbye_tone()
  338. {
  339. PLAY_NOTE_ARRAY(goodbye, false, 0);
  340. _delay_ms(2000);
  341. }