keymap.c 21 KB

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  1. /*
  2. * Keyboard: Ergodox
  3. * Keymap: replicaJunction
  4. * Version: 1.1
  5. *
  6. * This keymap is designed to complement my Atreus keyboard layout, found in keyboards/atreus.
  7. * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox, and I now
  8. * have both keyboards, so I've designed these layouts in an effort to make switching between the
  9. * two as easy as possible.
  10. *
  11. * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
  12. * here: https://colemakmods.github.io/mod-dh/
  13. */
  14. #include "ergodox.h"
  15. #include "debug.h"
  16. #include "action_layer.h"
  17. #define _CO 0 // Colemak
  18. #define _DV 1 // Dvorak
  19. #define _QW 2 // QWERTY
  20. #define _ME 3 // media keys
  21. #define _NU 4 // numpad
  22. #define _EX 5 // extend
  23. #define _GA 6 // mouse overlay for gaming
  24. #define _______ KC_TRNS // Simple alias that just makes the keymaps a bit easier to look at
  25. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  26. /*
  27. * Keymap: Colemak-ModDH
  28. *
  29. * ,--------------------------------------------------. ,--------------------------------------------------.
  30. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | = |
  31. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  32. * | \ | Q | W | F | P | B | Home | | BkSp | J | L | U | Y | ; | - |
  33. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  34. * | Tab | A | R | S | T | G |------| |------| M | N | E | I | O | ' |
  35. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  36. * | LShft | Z | X | C | D | V | | | | K | H | , | , | / | RShft |
  37. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  38. * | LGui | [ | ] |CtlShf| LAlt | | _EX | - | ' | Right| \ |
  39. * `----------------------------------' `----------------------------------'
  40. * ,-------------. ,-------------.
  41. * | LCtrl| LAlt | | Left | Right|
  42. * ,------|------|------| |------+------+------.
  43. * |LCtrl/| LAlt/| Home | | Up | Alt/| _NU/ |
  44. * | BkSp | Del |------| |------| Enter| Space|
  45. * | | | _NU | | Down | | |
  46. * `--------------------' `--------------------'
  47. */
  48. [_CO] = KEYMAP(
  49. // left hand
  50. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  51. KC_BSLS,KC_Q, KC_W, KC_F, KC_P, KC_B, KC_HOME,
  52. KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_G,
  53. KC_LSFT,KC_Z, KC_X, KC_C, KC_D, KC_V, ALL_T(KC_NO),
  54. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), KC_LALT,
  55. KC_LCTL, KC_LALT,
  56. KC_HOME,
  57. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
  58. // right hand
  59. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
  60. KC_BSPC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_MINS,
  61. KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  62. KC_BSLS, KC_K, KC_H, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,
  63. MO(_EX),KC_MINS,KC_QUOT,KC_RGHT,KC_BSLS,
  64. KC_LEFT, KC_RGHT,
  65. KC_UP,
  66. KC_DOWN, ALT_T(KC_ENT), LT(_NU,KC_SPC)
  67. ),
  68. /*
  69. * Keymap: Dvorak layout
  70. *
  71. * The right index backspace is a nod to my TypeMatrix keyboard, which has
  72. * Backspace in the center.
  73. *
  74. * ,--------------------------------------------------. ,--------------------------------------------------.
  75. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | / |
  76. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  77. * | \ | ' | , | . | P | Y | Home | | BkSp | F | G | C | R | L | = |
  78. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  79. * | Tab | A | O | E | U | I |------| |------| D | H | T | N | S | - |
  80. * |--------+------+------+------+------+------| Hyper| | \ |------+------+------+------+------+--------|
  81. * | LShft | ; | Q | J | K | X | | | | B | M | W | V | Z | RShft |
  82. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  83. * | LGui | [ | ] |CtlShf| _NU | | Left | Up | Down | Right| \ |
  84. * `----------------------------------' `----------------------------------'
  85. * ,-------------. ,-------------.
  86. * | LCtrl| LAlt | | _ME | RAlt |
  87. * ,------|------|------| |------+------+------.
  88. * | Ctl/ | Alt/ | Home | | PgUp | | _NU/ |
  89. * | BkSp | Del |------| |------| Enter| Space|
  90. * | | | _NU | | PgDn | | |
  91. * `--------------------' `--------------------'
  92. */
  93. // _DV
  94. [_DV] = KEYMAP(
  95. // left hand
  96. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  97. KC_BSLS,KC_QUOT,KC_COMM, KC_DOT, KC_P, KC_Y, KC_HOME,
  98. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I,
  99. KC_LSFT,KC_SCLN,KC_Q, KC_J, KC_K, KC_X, ALL_T(KC_NO),
  100. KC_LGUI,KC_LBRC,KC_RBRC, LCTL(KC_LSFT), MO(_NU),
  101. KC_LCTL, KC_LALT,
  102. KC_HOME,
  103. CTL_T(KC_BSPC), ALT_T(KC_DEL), MO(_NU),
  104. // right hand
  105. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
  106. KC_BSPC, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL,
  107. KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
  108. KC_BSLS, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
  109. KC_LEFT,KC_UP, KC_DOWN,KC_RGHT,KC_BSLS,
  110. MO(_ME), KC_RALT,
  111. KC_PGUP,
  112. KC_PGDN, KC_ENT, LT(_NU,KC_SPC)
  113. ),
  114. /*
  115. * Keymap: QWERTY layout.
  116. *
  117. * This is optimized for gaming, not typing, so there aren't as many macros
  118. * as the Dvorak layer. Some of the keys have also been moved to "game-
  119. * like" locations, such as making the spacebar available to the left thumb,
  120. * and repositioning the arrow keys at the bottom right corner.
  121. *
  122. * ,--------------------------------------------------. ,--------------------------------------------------.
  123. * | ` | 1 | 2 | 3 | 4 | 5 | Esc | | | 6 | 7 | 8 | 9 | 0 | - |
  124. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  125. * | LShift | Q | W | E | R | T | +L1 | | BkSp | Y | U | I | O | P | ] |
  126. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  127. * | Tab | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
  128. * |--------+------+------+------+------+------| FN2 | | ~L1 |------+------+------+------+------+--------|
  129. * | LShft | Z | X | C | V | B | | | | N | M | , | . | Up | RShft |
  130. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  131. * | LCtrl| ` | \ |CtlShf| _NU | | ~_GA | / | Left | Down | Right|
  132. * `----------------------------------' `----------------------------------'
  133. * ,-------------. ,-------------.
  134. * | LCtrl| LAlt | | _ME | ~_GA |
  135. * ,------|------|------| |------+------+------.
  136. * | | | Home | | PgUp | | _NU/ |
  137. * | Space| LAlt |------| |------| Enter| Space|
  138. * | | | End | | PgDn | | |
  139. * `--------------------' `--------------------'
  140. */
  141. [_QW] = KEYMAP( // Layer1: QWERTY
  142. // left hand
  143. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
  144. KC_LSFT,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
  145. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G,
  146. KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
  147. KC_LCTL,KC_GRV, KC_SLSH,LCTL(KC_LSFT), MO(_NU),
  148. KC_LCTL,KC_LALT,
  149. KC_HOME,
  150. KC_SPC, KC_LALT, KC_END,
  151. // right hand
  152. KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC,
  153. KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_EQL,
  154. KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_MINS,
  155. KC_END, KC_N, KC_M, KC_COMM,KC_DOT, KC_UP ,KC_RSFT,
  156. TG(_GA),KC_UP, KC_LEFT,KC_DOWN,KC_RGHT,
  157. MO(_ME),TG(_GA),
  158. KC_PGUP,
  159. KC_PGDN,KC_ENT,LT(_NU,KC_SPC)
  160. ),
  161. /*
  162. * Keymap: Numbers and symbols
  163. *
  164. * Note that the number keys here are actually numpad keystrokes. This often doesn't matter, but it may be relevant in a few cases.
  165. * That's why the Num Lock key exists on this layer - just in case.
  166. *
  167. * This layer also contains the layout switches.
  168. *
  169. * ,--------------------------------------------------. ,--------------------------------------------------.
  170. * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | |
  171. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  172. * | | ! | @ | { | } | & | | | | / | 7 | 8 | 9 | * | |
  173. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  174. * | | # | $ | ( | ) | ` |------| |------| | | 4 | 5 | 6 | - | |
  175. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  176. * | | % | ^ | [ | ] | ~ | | | | \ | 1 | 2 | 3 | + | |
  177. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  178. * | RESET|QWERTY|Dvorak|Colemk| | | 0 | . | = | | |
  179. * `----------------------------------' `----------------------------------'
  180. * ,-------------. ,-------------.
  181. * |NumLck| | | | |
  182. * ,------|------|------| |------+------+------.
  183. * | | | | | | | |
  184. * | | |------| |------| | |
  185. * | | | | | | | |
  186. * `--------------------' `--------------------'
  187. */
  188. [_NU] = KEYMAP(
  189. // left hand
  190. _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______,
  191. _______, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, _______,
  192. _______, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV,
  193. _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______,
  194. RESET, DF(_QW), DF(_DV), DF(_CO), _______,
  195. KC_NLCK,_______,
  196. _______,
  197. _______,_______,_______,
  198. // right hand
  199. _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
  200. _______, KC_SLSH, KC_P7, KC_P8, KC_P9, KC_PAST, _______,
  201. KC_PIPE, KC_P4, KC_P5, KC_P6, KC_PMNS, _______,
  202. _______, KC_BSLS, KC_P1, KC_P2, KC_P3, KC_PPLS, _______,
  203. KC_P0, KC_PDOT, KC_EQL, _______, _______,
  204. _______, _______,
  205. _______,
  206. _______, _______, _______
  207. ),
  208. /*
  209. * Keymap: Extend
  210. *
  211. * ,--------------------------------------------------. ,--------------------------------------------------.
  212. * | | | | | | | | | | | | | | | |
  213. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  214. * | | | | | | | | | | | | | | | |
  215. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  216. * | | | | | | |------| |------| | | | | | |
  217. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  218. * | | | | | | | | | | | | | | | |
  219. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  220. * | | | | | | | | | | | |
  221. * `----------------------------------' `----------------------------------'
  222. * ,-------------. ,-------------.
  223. * | | | | | |
  224. * ,------|------|------| |------+------+------.
  225. * | | | | | | | |
  226. * | | |------| |------| | |
  227. * | | | | | | | |
  228. * `--------------------' `--------------------'
  229. */
  230. [_EX] = KEYMAP(
  231. // left hand
  232. _______, _______, _______, _______, _______, _______, _______,
  233. _______, _______, _______, _______, _______, _______, _______,
  234. _______, _______, _______, _______, _______, _______,
  235. _______, _______, _______, _______, _______, _______, _______,
  236. _______, _______, _______, _______, _______,
  237. _______,_______,
  238. _______,
  239. _______,_______,_______,
  240. // right hand
  241. _______, _______, _______, _______, _______, _______, _______,
  242. _______, KC_PGUP, KC_HOME, KC_UP, KC_END, _______, _______,
  243. KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
  244. _______, _______, _______, _______, _______, _______, _______,
  245. _______, _______, _______, _______, _______,
  246. _______, _______,
  247. _______,
  248. _______, _______, _______
  249. ),
  250. /*
  251. * Keymap: Gaming
  252. *
  253. * This is mostly a mouse overlay for the right hand while the left hand uses the QWERTY layout.
  254. *
  255. * ,--------------------------------------------------. ,--------------------------------------------------.
  256. * | | | | | | | | | | | | | | | |
  257. * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
  258. * | | | | | | | | | | |WhlUp | MsUp |WhlDn | | |
  259. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  260. * | | | | | | |------| |------| |MsLeft|MsDown|MsRght| | |
  261. * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
  262. * | | | | | | | | | | | | | | | |
  263. * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
  264. * | | | | | | |MClick| | | | |
  265. * `----------------------------------' `----------------------------------'
  266. * ,-------------. ,-------------.
  267. * | | | | | ~_GA|
  268. * ,------|------|------| |------+------+------.
  269. * | | | | | | | |
  270. * | | |------| |------|RClick|LClick|
  271. * | | | | | | | |
  272. * `--------------------' `--------------------'
  273. */
  274. [_GA] = KEYMAP(
  275. // left hand
  276. _______, _______, _______, _______, _______, _______, _______,
  277. _______, _______, _______, _______, _______, _______, _______,
  278. _______, _______, _______, _______, _______, _______,
  279. _______, _______, _______, _______, _______, _______, _______,
  280. _______, _______, _______, _______, _______,
  281. _______,_______,
  282. _______,
  283. _______,_______,_______,
  284. // right hand
  285. _______, _______, _______, _______, _______, _______, _______,
  286. _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______,
  287. _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______,
  288. _______, _______, _______, _______, _______, _______, _______,
  289. KC_BTN3, _______, _______, _______, _______,
  290. _______, _______,
  291. _______,
  292. _______, KC_BTN2, KC_BTN1
  293. ),
  294. };
  295. const uint16_t PROGMEM fn_actions[] = {
  296. [1] = ACTION_LAYER_TAP_TOGGLE(_NU) // FN1 - Momentary Layer 1 (Numbers and symbols)
  297. };
  298. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  299. {
  300. // MACRODOWN only works in this function
  301. switch(id) {
  302. case 0:
  303. if (record->event.pressed) {
  304. register_code(KC_RSFT);
  305. } else {
  306. unregister_code(KC_RSFT);
  307. }
  308. break;
  309. }
  310. return MACRO_NONE;
  311. };
  312. // Runs just one time when the keyboard initializes.
  313. void matrix_init_user(void) {
  314. };
  315. // Runs constantly in the background, in a loop.
  316. void matrix_scan_user(void) {
  317. uint8_t layer = biton32(layer_state);
  318. // uint8_t default_layer = biton32(layer_state);
  319. ergodox_board_led_off();
  320. ergodox_right_led_1_off();
  321. ergodox_right_led_2_off();
  322. ergodox_right_led_3_off();
  323. switch (layer) {
  324. case _CO:
  325. ergodox_right_led_1_on();
  326. break;
  327. case _QW:
  328. ergodox_right_led_2_on();
  329. break;
  330. case _NU:
  331. ergodox_right_led_3_on();
  332. break;
  333. case _GA:
  334. ergodox_right_led_1_on();
  335. ergodox_right_led_2_on();
  336. default:
  337. // none
  338. break;
  339. }
  340. };