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keymap.c 15 KB

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  1. // This is the canonical layout file for the Quantum project. If you want to add another keyboard,
  2. // this is the style you want to emulate.
  3. #include "planck.h"
  4. #include "action_layer.h"
  5. #ifdef AUDIO_ENABLE
  6. #include "audio.h"
  7. #endif
  8. #include "eeconfig.h"
  9. extern keymap_config_t keymap_config;
  10. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  11. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  12. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  13. // entirely and just use numbers.
  14. #define _QWERTY 0
  15. #define _COLEMAK 1
  16. #define _DVORAK 2
  17. #define _LOWER 3
  18. #define _RAISE 4
  19. #define _PLOVER 5
  20. #define _ADJUST 16
  21. enum planck_keycodes {
  22. QWERTY = SAFE_RANGE,
  23. COLEMAK,
  24. DVORAK,
  25. PLOVER,
  26. LOWER,
  27. RAISE,
  28. BACKLIT,
  29. EXT_PLV
  30. };
  31. // Fillers to make layering more clear
  32. #define _______ KC_TRNS
  33. #define XXXXXXX KC_NO
  34. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  35. /* Qwerty
  36. * ,-----------------------------------------------------------------------------------.
  37. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
  38. * |------+------+------+------+------+-------------+------+------+------+------+------|
  39. * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
  40. * |------+------+------+------+------+------|------+------+------+------+------+------|
  41. * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
  42. * |------+------+------+------+------+------+------+------+------+------+------+------|
  43. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  44. * `-----------------------------------------------------------------------------------'
  45. */
  46. [_QWERTY] = {
  47. {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
  48. {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  49. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  50. {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  51. },
  52. /* Colemak
  53. * ,-----------------------------------------------------------------------------------.
  54. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
  55. * |------+------+------+------+------+-------------+------+------+------+------+------|
  56. * | Esc | A | R | S | T | D | H | N | E | I | O | " |
  57. * |------+------+------+------+------+------|------+------+------+------+------+------|
  58. * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
  59. * |------+------+------+------+------+------+------+------+------+------+------+------|
  60. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  61. * `-----------------------------------------------------------------------------------'
  62. */
  63. [_COLEMAK] = {
  64. {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
  65. {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
  66. {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
  67. {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  68. },
  69. /* Dvorak
  70. * ,-----------------------------------------------------------------------------------.
  71. * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
  72. * |------+------+------+------+------+-------------+------+------+------+------+------|
  73. * | Esc | A | O | E | U | I | D | H | T | N | S | / |
  74. * |------+------+------+------+------+------|------+------+------+------+------+------|
  75. * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
  76. * |------+------+------+------+------+------+------+------+------+------+------+------|
  77. * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
  78. * `-----------------------------------------------------------------------------------'
  79. */
  80. [_DVORAK] = {
  81. {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
  82. {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
  83. {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
  84. {KC_LEAD, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
  85. },
  86. /* Lower
  87. * ,-----------------------------------------------------------------------------------.
  88. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
  89. * |------+------+------+------+------+-------------+------+------+------+------+------|
  90. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
  91. * |------+------+------+------+------+------|------+------+------+------+------+------|
  92. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
  93. * |------+------+------+------+------+------+------+------+------+------+------+------|
  94. * | | | | | | | | Next | Vol- | Vol+ | Play |
  95. * `-----------------------------------------------------------------------------------'
  96. */
  97. [_LOWER] = {
  98. {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  99. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
  100. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
  101. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  102. },
  103. /* Raise
  104. * ,-----------------------------------------------------------------------------------.
  105. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
  106. * |------+------+------+------+------+-------------+------+------+------+------+------|
  107. * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
  108. * |------+------+------+------+------+------|------+------+------+------+------+------|
  109. * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
  110. * |------+------+------+------+------+------+------+------+------+------+------+------|
  111. * | | | | | | | | Next | Vol- | Vol+ | Play |
  112. * `-----------------------------------------------------------------------------------'
  113. */
  114. [_RAISE] = {
  115. {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
  116. {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
  117. {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUHS, _______, _______, _______},
  118. {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
  119. },
  120. /* Plover layer (http://opensteno.org)
  121. * ,-----------------------------------------------------------------------------------.
  122. * | # | # | # | # | # | # | # | # | # | # | # | # |
  123. * |------+------+------+------+------+-------------+------+------+------+------+------|
  124. * | | S | T | P | H | * | * | F | P | L | T | D |
  125. * |------+------+------+------+------+------|------+------+------+------+------+------|
  126. * | | S | K | W | R | * | * | R | B | G | S | Z |
  127. * |------+------+------+------+------+------+------+------+------+------+------+------|
  128. * | Exit | | | A | O | | E | U | | | |
  129. * `-----------------------------------------------------------------------------------'
  130. */
  131. [_PLOVER] = {
  132. {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
  133. {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
  134. {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
  135. {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
  136. },
  137. /* Adjust (Lower + Raise)
  138. * ,-----------------------------------------------------------------------------------.
  139. * | | Reset| | | | | | | | | | Del |
  140. * |------+------+------+------+------+-------------+------+------+------+------+------|
  141. * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
  142. * |------+------+------+------+------+------|------+------+------+------+------+------|
  143. * | |Voice-|Voice+|Mus on|Musoff| | | | | | | |
  144. * |------+------+------+------+------+------+------+------+------+------+------+------|
  145. * | | | | | | | | | | | |
  146. * `-----------------------------------------------------------------------------------'
  147. */
  148. [_ADJUST] = {
  149. {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
  150. {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
  151. {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
  152. {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
  153. }
  154. };
  155. const uint16_t PROGMEM fn_actions[] = {
  156. };
  157. #ifdef AUDIO_ENABLE
  158. float tone_startup[][2] = SONG(STARTUP_SOUND);
  159. float tone_qwerty[][2] = SONG(QWERTY_SOUND);
  160. float tone_dvorak[][2] = SONG(DVORAK_SOUND);
  161. float tone_colemak[][2] = SONG(COLEMAK_SOUND);
  162. float tone_plover[][2] = SONG(PLOVER_SOUND);
  163. float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
  164. float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
  165. float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
  166. #endif
  167. void persistant_default_layer_set(uint16_t default_layer) {
  168. eeconfig_update_default_layer(default_layer);
  169. default_layer_set(default_layer);
  170. }
  171. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  172. switch (keycode) {
  173. case QWERTY:
  174. if (record->event.pressed) {
  175. #ifdef AUDIO_ENABLE
  176. PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
  177. #endif
  178. persistant_default_layer_set(1UL<<_QWERTY);
  179. }
  180. break;
  181. return false;
  182. case COLEMAK:
  183. if (record->event.pressed) {
  184. #ifdef AUDIO_ENABLE
  185. PLAY_NOTE_ARRAY(tone_colemak, false, 0);
  186. #endif
  187. persistant_default_layer_set(1UL<<_COLEMAK);
  188. }
  189. break;
  190. return false;
  191. case DVORAK:
  192. if (record->event.pressed) {
  193. #ifdef AUDIO_ENABLE
  194. PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
  195. #endif
  196. persistant_default_layer_set(1UL<<_DVORAK);
  197. }
  198. break;
  199. return false;
  200. case LOWER:
  201. if (record->event.pressed) {
  202. layer_on(_LOWER);
  203. #ifdef BACKLIGHT_ENABLE
  204. breathing_speed_set(2);
  205. breathing_pulse();
  206. #endif
  207. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  208. } else {
  209. layer_off(_LOWER);
  210. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  211. }
  212. break;
  213. return false;
  214. case RAISE:
  215. if (record->event.pressed) {
  216. layer_on(_RAISE);
  217. #ifdef BACKLIGHT_ENABLE
  218. breathing_speed_set(2);
  219. breathing_pulse();
  220. #endif
  221. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  222. } else {
  223. layer_off(_RAISE);
  224. update_tri_layer(_LOWER, _RAISE, _ADJUST);
  225. }
  226. break;
  227. return false;
  228. case BACKLIT:
  229. if (record->event.pressed) {
  230. register_code(KC_RSFT);
  231. #ifdef BACKLIGHT_ENABLE
  232. backlight_step();
  233. #endif
  234. } else {
  235. unregister_code(KC_RSFT);
  236. }
  237. break;
  238. return false;
  239. case PLOVER:
  240. if (record->event.pressed) {
  241. #ifdef AUDIO_ENABLE
  242. stop_all_notes();
  243. PLAY_NOTE_ARRAY(tone_plover, false, 0);
  244. #endif
  245. layer_off(_RAISE);
  246. layer_off(_LOWER);
  247. layer_off(_ADJUST);
  248. layer_on(_PLOVER);
  249. if (!eeconfig_is_enabled()) {
  250. eeconfig_init();
  251. }
  252. keymap_config.raw = eeconfig_read_keymap();
  253. keymap_config.nkro = 1;
  254. eeconfig_update_keymap(keymap_config.raw);
  255. }
  256. break;
  257. return false;
  258. case EXT_PLV:
  259. if (record->event.pressed) {
  260. #ifdef AUDIO_ENABLE
  261. PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
  262. #endif
  263. layer_off(_PLOVER);
  264. }
  265. break;
  266. return false;
  267. }
  268. return true;
  269. };
  270. void matrix_init_user(void) {
  271. #ifdef AUDIO_ENABLE
  272. startup_user();
  273. #endif
  274. }
  275. #ifdef AUDIO_ENABLE
  276. void startup_user()
  277. {
  278. _delay_ms(20); // gets rid of tick
  279. PLAY_NOTE_ARRAY(tone_startup, false, 0);
  280. }
  281. void shutdown_user()
  282. {
  283. PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
  284. _delay_ms(150);
  285. stop_all_notes();
  286. }
  287. void music_on_user(void)
  288. {
  289. music_scale_user();
  290. }
  291. void music_scale_user(void)
  292. {
  293. PLAY_NOTE_ARRAY(music_scale, false, 0);
  294. }
  295. #endif
  296. LEADER_EXTERNS();
  297. void matrix_scan_user(void) {
  298. LEADER_DICTIONARY() {
  299. leading = false;
  300. leader_end();
  301. SEQ_ONE_KEY (KC_R) {
  302. tap_random_base64();
  303. tap_random_base64();
  304. tap_random_base64();
  305. tap_random_base64();
  306. tap_random_base64();
  307. tap_random_base64();
  308. tap_random_base64();
  309. tap_random_base64();
  310. tap_random_base64();
  311. }
  312. SEQ_ONE_KEY (KC_V) {
  313. SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
  314. }
  315. SEQ_ONE_KEY(KC_F) {
  316. SEND_STRING("if yes\n\tpeanut butter\nelse\n\trice snacks");
  317. }
  318. SEQ_TWO_KEYS(KC_A, KC_S) {
  319. register_code(KC_H);
  320. unregister_code(KC_H);
  321. }
  322. SEQ_THREE_KEYS(KC_A, KC_S, KC_D) {
  323. register_code(KC_LGUI);
  324. register_code(KC_S);
  325. unregister_code(KC_S);
  326. unregister_code(KC_LGUI);
  327. }
  328. }
  329. }