keymap.c 8.9 KB

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  1. #include QMK_KEYBOARD_H
  2. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  3. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  4. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  5. // entirely and just use numbers.
  6. enum userlayer {
  7. _QW = 0,
  8. _CM,
  9. _PP,
  10. _PPG,
  11. _NM,
  12. _LW,
  13. _RS,
  14. _DL,
  15. _DYN,
  16. };
  17. enum planck_keycodes {
  18. KM_LW = SAFE_RANGE,
  19. KM_RS,
  20. KM_SHLK, /* ShiftLock */
  21. KM_HOLD, /* Any-key Lock */
  22. KM_RST, /* Reset */
  23. KM_NUM, /* Numeric layer */
  24. KM_SLP, /* Sleep 250 ms */
  25. KM_PP_GAME, /* Pure Pro Gaming layer */
  26. KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
  27. DYNAMIC_MACRO_RANGE,
  28. };
  29. #include "dynamic_macro.h"
  30. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  31. [_QW] = LAYOUT_planck_mit( /* Qwerty */
  32. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  33. CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
  34. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
  35. KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
  36. ),
  37. [_CM] = LAYOUT_planck_mit( /* Colemak */
  38. KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
  39. CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
  40. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
  41. KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
  42. ),
  43. [_PP] = LAYOUT_planck_mit( /* Pure Pro */
  44. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
  45. KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
  46. KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
  47. KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
  48. ),
  49. [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  51. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  52. _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
  53. _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
  54. ),
  55. [_NM] = LAYOUT_planck_mit( /* Numeric */
  56. KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
  57. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  58. KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
  59. _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
  60. ),
  61. [_LW] = LAYOUT_planck_mit( /* LOWER */
  62. KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
  63. KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
  64. _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
  65. _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
  66. ),
  67. [_RS] = LAYOUT_planck_mit( /* RAISE */
  68. KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
  69. KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
  70. _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
  71. _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
  72. ),
  73. [_DL] = LAYOUT_planck_mit( /* DUAL */
  74. _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
  75. _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
  76. _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
  77. _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
  78. ),
  79. [_DYN] = LAYOUT_planck_mit( /* special */
  80. KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
  81. KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK,
  82. KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
  83. _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
  84. ),
  85. };
  86. /* It's a pseudo-layer composed of two real layers, we need a function for this. */
  87. void enable_gaming_layer(void) {
  88. default_layer_set((1UL << _PP) | (1UL << _PPG));
  89. #ifdef BACKLIGHT_ENABLE
  90. backlight_toggle();
  91. _delay_ms(100);
  92. backlight_toggle();
  93. #endif
  94. }
  95. bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  96. static uint16_t key_timer;
  97. static uint8_t ignore_up_events = 0;
  98. uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
  99. if (!process_record_dynamic_macro(macro_kc, record)) {
  100. return false;
  101. }
  102. if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
  103. ignore_up_events -= 1;
  104. return false;
  105. }
  106. switch (keycode) {
  107. case KM_LW:
  108. if (record->event.pressed) {
  109. layer_on(_LW);
  110. } else {
  111. layer_off(_LW);
  112. }
  113. update_tri_layer(_LW, _RS, _DL);
  114. return false;
  115. break;
  116. case KM_RS:
  117. if (record->event.pressed) {
  118. layer_on(_RS);
  119. } else {
  120. layer_off(_RS);
  121. }
  122. update_tri_layer(_LW, _RS, _DL);
  123. return false;
  124. break;
  125. case KM_SHLK:
  126. register_code(KC_LSFT);
  127. break;
  128. case KM_HOLD:
  129. if (!record->event.pressed) {
  130. ignore_up_events += 1;
  131. }
  132. break;
  133. case KM_RST:
  134. {
  135. /* Make slash available on the PP layer. */
  136. if ((1UL << _PP) & default_layer_state) {
  137. int32_t old_default_layer_state = default_layer_state;
  138. int32_t old_layer_state = layer_state;
  139. layer_state = 0;
  140. default_layer_state = (1UL << _QW);
  141. process_record(record);
  142. layer_state = old_layer_state;
  143. default_layer_state = old_default_layer_state;
  144. return false;
  145. }
  146. }
  147. if (record->event.pressed) {
  148. key_timer = timer_read();
  149. } else {
  150. if (timer_elapsed(key_timer) >= 500) {
  151. clear_keyboard();
  152. backlight_toggle();
  153. _delay_ms(250);
  154. backlight_toggle();
  155. bootloader_jump();
  156. }
  157. }
  158. break;
  159. case KM_PP_GAME:
  160. if (!record->event.pressed) {
  161. enable_gaming_layer();
  162. }
  163. break;
  164. case KM_PP_HOLD:
  165. if (record->event.pressed) {
  166. key_timer = timer_read();
  167. } else {
  168. if (timer_elapsed(key_timer) >= 250) {
  169. enable_gaming_layer();
  170. } else {
  171. default_layer_set(1UL << _PP);
  172. }
  173. }
  174. break;
  175. case KM_NUM:
  176. layer_on(_NM);
  177. break;
  178. case KM_SLP:
  179. if (record->event.pressed) {
  180. _delay_ms(250);
  181. }
  182. break;
  183. }
  184. if (record->event.pressed
  185. && IS_LAYER_ON(_NM)
  186. && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) {
  187. layer_off(_NM);
  188. }
  189. return true;
  190. }
  191. const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
  192. {
  193. return MACRO_NONE;
  194. }