keymap.c 9.8 KB

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  1. #include "clueboard.h"
  2. // Helpful defines
  3. #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
  4. #define _______ KC_TRNS
  5. #define xxxxxxx KC_NO
  6. #define HPR_TAB ALL_T(KC_TAB)
  7. #define CTL_ESC CTL_T(KC_ESC)
  8. // Each layer gets a name for readability, which is then used in the keymap matrix below.
  9. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
  10. // Layer names don't all need to be of the same length, obviously, and you can also skip them
  11. // entirely and just use numbers.
  12. #define _BL 0 // BASE Layer
  13. #define _FL 1 // Function Layer
  14. #define _ME 2 // Media Layer
  15. #define _CL 3 // Control Layer
  16. #define _ML 4 // Mouse Layer
  17. #if defined(MIDI_ENABLE)
  18. #define _MI 5 // MIDI Layer
  19. #define TO_MIDI TO(_MI)
  20. #else
  21. #define TO_MIDI _______
  22. #endif
  23. #define TO_BASE TO(_BL)
  24. #define MO_FUNC MO(_FL)
  25. #define MEDIA MO(_ME)
  26. #define MO_CTL MO(_CL)
  27. #define L_MOUSE LT(_ML, KC_SPC)
  28. #define ESC_FUN LT(_FL, KC_ESC)
  29. #define ESC_GRV F(0)
  30. #define RGB_RST F(1)
  31. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  32. /* Keymap _BL: Base Layer (Default Layer) */
  33. [_BL] = KEYMAP(
  34. ESC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
  35. HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
  36. ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
  37. KC_LSPO, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSPC, KC_UP, \
  38. KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
  39. /* Keymap _FL: Function Layer */
  40. [_FL] = KEYMAP(
  41. KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
  42. _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______, \
  43. _______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______, \
  44. _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, _______, KC_PGUP, \
  45. _______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
  46. /* Keymap _ME: Media layer */
  47. [_ME] = KEYMAP(
  48. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
  49. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, \
  50. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  51. _______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______, \
  52. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
  53. /* Keymap _CL: Control layer */
  54. [_CL] = KEYMAP(
  55. _______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
  56. _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
  57. _______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  58. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
  59. _______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
  60. /* Keymap _ML: Mouse layer */
  61. [_ML] = KEYMAP(
  62. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  63. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
  64. _______, _______, KC_BTN3, KC_BTN2, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______, \
  65. _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U, \
  66. _______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R),
  67. #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
  68. /* Keymap _MI: MIDI layer (Advanced)*/
  69. [_MI] = KEYMAP(
  70. TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, xxxxxxx, xxxxxxx, xxxxxxx, \
  71. xxxxxxx, xxxxxxx, MI_Cs, MI_Ds, xxxxxxx, MI_Fs, MI_Gs, MI_As, xxxxxxx, MI_Cs_1, MI_Ds_1, xxxxxxx, MI_Fs_1, xxxxxxx, xxxxxxx, \
  72. MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, xxxxxxx, \
  73. MI_SUS, xxxxxxx, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, xxxxxxx, \
  74. xxxxxxx, xxxxxxx, xxxxxxx,xxxxxxx, MI_ALLOFF, MI_ALLOFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
  75. #elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
  76. /* Keymap _MI: MIDI layer (Basic)*/
  77. [_MI] = KEYMAP(
  78. TO_BASE, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  79. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  80. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  81. xxxxxxx, xxxxxxx, MI_ON, MI_OFF, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, \
  82. xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx, xxxxxxx),
  83. #endif
  84. };
  85. /* This is a list of user defined functions. F(N) corresponds to item N
  86. of this list.
  87. */
  88. const uint16_t PROGMEM fn_actions[] = {
  89. [0] = ACTION_FUNCTION(0), // Calls action_function()
  90. [1] = ACTION_FUNCTION(1), // Calls action_function()
  91. };
  92. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  93. static uint8_t mods_pressed;
  94. static bool mod_flag;
  95. switch (id) {
  96. case 0:
  97. /* Handle the combined Grave/Esc key
  98. */
  99. mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
  100. if (record->event.pressed) {
  101. /* The key is being pressed.
  102. */
  103. if (mods_pressed) {
  104. mod_flag = true;
  105. add_key(KC_GRV);
  106. send_keyboard_report();
  107. } else {
  108. add_key(KC_ESC);
  109. send_keyboard_report();
  110. }
  111. } else {
  112. /* The key is being released.
  113. */
  114. if (mod_flag) {
  115. mod_flag = false;
  116. del_key(KC_GRV);
  117. send_keyboard_report();
  118. } else {
  119. del_key(KC_ESC);
  120. send_keyboard_report();
  121. }
  122. }
  123. break;
  124. case 1:
  125. if (record->event.pressed) {
  126. rgblight_mode(1);
  127. rgblight_sethsv(206, 255, 255);
  128. }
  129. }
  130. }
  131. enum layer_id {
  132. LAYER_BASE,
  133. LAYER_FUNCTION,
  134. LAYER_MEDIA,
  135. LAYER_CONTROL,
  136. LAYER_MOUSE,
  137. #if defined(MIDI_ENABLE)
  138. LAYER_MIDI
  139. #endif
  140. };
  141. void clueboard_set_led(uint8_t id, uint8_t val) {
  142. switch (id) {
  143. case LAYER_BASE:
  144. rgblight_sethsv_noeeprom(0, 0, val);
  145. break;
  146. case LAYER_FUNCTION:
  147. rgblight_sethsv_noeeprom(46, 255, val);
  148. break;
  149. case LAYER_MEDIA:
  150. rgblight_sethsv_noeeprom(86, 255, val);
  151. break;
  152. case LAYER_CONTROL:
  153. rgblight_sethsv_noeeprom(346, 255, val);
  154. break;
  155. case LAYER_MOUSE:
  156. rgblight_sethsv_noeeprom(206, 255, val);
  157. break;
  158. #if defined(MIDI_ENABLE)
  159. case LAYER_MIDI:
  160. rgblight_sethsv_noeeprom(316, 255, val);
  161. break;
  162. #endif
  163. }
  164. };
  165. void matrix_scan_user(void) {
  166. rgblight_config_t rgblight_config;
  167. rgblight_config.raw = eeconfig_read_rgblight();
  168. if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
  169. uint32_t layer = layer_state;
  170. uint8_t val = rgblight_config.val;
  171. if (layer & (1<<_FL)) {
  172. if (layer & (1<<_ME)) {
  173. clueboard_set_led(LAYER_MEDIA, val);
  174. } else if (layer & (1<<_CL)) {
  175. clueboard_set_led(LAYER_CONTROL, val);
  176. } else {
  177. clueboard_set_led(LAYER_FUNCTION, val);
  178. }
  179. } else if (layer & (1<<_ML)) {
  180. clueboard_set_led(LAYER_MOUSE, val);
  181. #if defined(MIDI_ENABLE)
  182. } else if (layer & (1<<_MI)) {
  183. clueboard_set_led(LAYER_MIDI, val);
  184. #endif
  185. } else {
  186. clueboard_set_led(LAYER_BASE, val);
  187. }
  188. };