2
0

keymap.c 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. #include QMK_KEYBOARD_H
  2. extern keymap_config_t keymap_config;
  3. // Layers
  4. #define _QWERTY 0 // Base layer
  5. #define _NUMB 1
  6. #define _NAVI 2
  7. // Keys
  8. #define KC_NUMB MO(_NUMB)
  9. #define KC_NAVI MO(_NAVI)
  10. #define KC_AGRV LALT_T(KC_GRAVE)
  11. #define KC_GUIE LGUI_T(KC_ESC)
  12. #define KC_REST RESET
  13. #define KC_DBUG DEBUG
  14. // Tap Dance Declarations
  15. enum {
  16. TD_LALT_GRV_BSLS = 0,
  17. TD_LSFT_LBRC,
  18. TD_RSFT_RBRC,
  19. };
  20. void alt_grave_backslash(qk_tap_dance_state_t *state, void *user_data) {
  21. if (state->count == 1) {
  22. if (!state->pressed) {
  23. register_code(KC_GRAVE);
  24. } else {
  25. register_code(KC_LALT);
  26. }
  27. } else if (state->count == 2) {
  28. register_code(KC_BSLASH);
  29. }
  30. }
  31. void alt_grave_backslash_reset(qk_tap_dance_state_t *state, void *user_data) {
  32. if (state->count == 1) {
  33. unregister_code(KC_GRAVE);
  34. unregister_code(KC_LALT);
  35. } else if (state->count == 2) {
  36. unregister_code(KC_BSLASH);
  37. }
  38. }
  39. void left_brackets(qk_tap_dance_state_t *state, void *user_data) {
  40. if (state->count == 1) {
  41. if (!state->pressed) {
  42. register_code(KC_LSFT);
  43. register_code(KC_9);
  44. } else {
  45. register_code(KC_LSFT);
  46. }
  47. } else if (state->count == 2) {
  48. register_code(KC_LBRC);
  49. }
  50. }
  51. void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
  52. if (state->count == 1) {
  53. unregister_code(KC_LSFT);
  54. unregister_code(KC_9);
  55. } else if (state->count == 2) {
  56. unregister_code(KC_LBRC);
  57. }
  58. }
  59. void right_brackets(qk_tap_dance_state_t *state, void *user_data) {
  60. if (state->count == 1) {
  61. if (!state->pressed) {
  62. register_code(KC_RSFT);
  63. register_code(KC_0);
  64. } else {
  65. register_code(KC_RSFT);
  66. }
  67. } else if (state->count == 2) {
  68. register_code(KC_RBRC);
  69. }
  70. }
  71. void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
  72. if (state->count == 1) {
  73. unregister_code(KC_RSFT);
  74. unregister_code(KC_0);
  75. } else if (state->count == 2) {
  76. unregister_code(KC_RBRC);
  77. }
  78. }
  79. // Tap Dance Definitions
  80. qk_tap_dance_action_t tap_dance_actions[] = {
  81. // Tap once for KC_SLSH, twice for KC_BSLS
  82. [TD_LALT_GRV_BSLS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, alt_grave_backslash, alt_grave_backslash_reset),
  83. [TD_LSFT_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset),
  84. [TD_RSFT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset)
  85. };
  86. // Tap Dance Keys
  87. #define KC_AGRB TD(TD_LALT_GRV_BSLS)
  88. #define KC_LSBK TD(TD_LSFT_LBRC)
  89. #define KC_RSBK TD(TD_RSFT_RBRC)
  90. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  91. [_QWERTY] = LAYOUT_kc(
  92. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  93. GUIE, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
  94. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  95. TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
  96. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  97. AGRB, A, S, D, F, G, H, J, K, L, SCLN,QUOT,
  98. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  99. LSBK, Z, X, C, V, B, MINS, EQL, N, M, COMM,DOT, SLSH,RSBK,
  100. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  101. NUMB,LCTL,SPC, ENT, RCTL,NAVI
  102. // `----+----+----' `----+----+----'
  103. ),
  104. [_NUMB] = LAYOUT_kc(
  105. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  106. F12, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11,
  107. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  108. NO, F17, F18, F19, F20, NO, NO, 7, 8, 9, 0, TRNS,
  109. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  110. TRNS,F13, F14, F15, F16, NO, ASTR, 4, 5, 6, PLUS,TRNS,
  111. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  112. TRNS,F21, F22, F23, F24, NO, TRNS, TRNS,SLSH, 1, 2, 3, MINS,TRNS,
  113. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  114. TRNS,TRNS,TRNS, TRNS,DOT, TRNS
  115. // `----+----+----' `----+----+----'
  116. ),
  117. [_NAVI] = LAYOUT_kc(
  118. //,----+----+----+----+----+----. ,----+----+----+----+----+----.
  119. PWR, MUTE,VOLD,VOLU,BRID,BRIU, REST,DBUG, NO, NO, NO, TRNS,
  120. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  121. WAKE,HOME,PGUP, UP, PGDN,TRNS, NO, NO, NO, NO, NO, TRNS,
  122. //|----+----+----+----+----+----| |----+----+----+----+----+----|
  123. TRNS,END, LEFT,DOWN,RGHT,TRNS, PAUS,CAPS,PSCR,SLCK,INS, TRNS,
  124. //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
  125. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, NO, NO, NO, NO, NO, TRNS,
  126. //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
  127. TRNS,TRNS,TRNS, TRNS,TRNS,TRNS
  128. // `----+----+----' `----+----+----'
  129. )
  130. };