6ball.h 151 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. k01, k02, k03, \
  5. k04, k05, k06 \
  6. ) \
  7. { \
  8. { k02, k03, k06, k05, k04, k01 } \
  9. }