m10a.h 257 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. k00, k01, k02, \
  5. k10, k11, k12, \
  6. k20, k21, k22, \
  7. k30, k31, k32 \
  8. ) \
  9. { \
  10. { k00, k01, k02 }, \
  11. { k10, k11, k12 }, \
  12. { k20, k21, k22 }, \
  13. { k30, k31, k32 } \
  14. }