miuni32.h 890 B

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  1. #pragma once
  2. #include "quantum.h"
  3. #define LAYOUT( \
  4. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  5. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  6. K20, K21, K22, K23, K25, K26, K27, K28, K29, K2A \
  7. ) { \
  8. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A }, \
  9. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A }, \
  10. { K20, K21, K22, K23, KC_NO, K25, K26, K27, K28, K29, K2A } \
  11. }
  12. #define LAYOUT_ortho_3x11( \
  13. K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
  14. K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
  15. K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
  16. ) { \
  17. { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A }, \
  18. { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A }, \
  19. { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A } \
  20. }
  21. #define LAYOUT_all LAYOUT_ortho_3x11