bbaserdem.h 11 KB

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  1. #pragma once
  2. #include "quantum.h"
  3. // Use 7 wide characters for keymaps
  4. #define _______ KC_TRNS
  5. #define XXX KC_NO
  6. // Layers
  7. #define _DV 0 // Base layer
  8. #define _AL 1 // Alt char overlay
  9. #define _GA 2 // Game layer
  10. #define _NU 3 // Numbers layer
  11. #define _SE 4 // Settings layer
  12. #define _MO 5 // Mouse emulation
  13. #define _MU 6 // Music mode
  14. // Define short macros
  15. #define UNDO LCTL(KC_Z)
  16. #define REDO LCTL(KC_Y)
  17. #define COPY LCTL(KC_C)
  18. #define CUT LCTL(KC_X)
  19. #define PASTE LCTL(KC_V)
  20. // Rename mouse keys with 7 letters
  21. #ifdef MOUSEKEY_ENABLE
  22. #define MO_S_N KC_MS_WH_UP
  23. #define MO_S_S KC_MS_WH_DOWN
  24. #define MO_S_E KC_MS_WH_RIGHT
  25. #define MO_S_W KC_MS_WH_LEFT
  26. #define MO_N KC_MS_UP
  27. #define MO_S KC_MS_DOWN
  28. #define MO_E KC_MS_RIGHT
  29. #define MO_W KC_MS_LEFT
  30. #define MO_CL_L KC_MS_BTN1
  31. #define MO_CL_R KC_MS_BTN2
  32. #define MO_CL_M KC_MS_BTN3
  33. #define MO_CL_4 KC_MS_BTN4
  34. #define MO_CL_5 KC_MS_BTN5
  35. #define MO_AC_0 KC_MS_ACCEL0
  36. #define MO_AC_1 KC_MS_ACCEL1
  37. #define MO_AC_2 KC_MS_ACCEL2
  38. #else
  39. #define MO_S_N KC_NO
  40. #define MO_S_S KC_NO
  41. #define MO_S_E KC_NO
  42. #define MO_S_W KC_NO
  43. #define MO_N KC_NO
  44. #define MO_S KC_NO
  45. #define MO_E KC_NO
  46. #define MO_W KC_NO
  47. #define MO_CL_L KC_NO
  48. #define MO_CL_R KC_NO
  49. #define MO_CL_M KC_NO
  50. #define MO_CL_1 KC_NO
  51. #define MO_CL_2 KC_NO
  52. #define MO_AC_0 KC_NO
  53. #define MO_AC_1 KC_NO
  54. #define MO_AC_2 KC_NO
  55. #endif
  56. // Rename music keys with <8 letters
  57. #ifdef AUDIO_ENABLE
  58. #define MU_REC KC_LCTL
  59. #define MU_STOP KC_LALT
  60. #define MU_PLAY KC_LGUI
  61. #define MU_PLAY KC_LGUI
  62. #define MU_FAST KC_UP
  63. #define MU_SLOW KC_DOWN
  64. #define MU_MASK KC_A
  65. #else
  66. #define MU_REC KC_NO
  67. #define MU_STOP KC_NO
  68. #define MU_PLAY KC_NO
  69. #define MU_PLAY KC_NO
  70. #define MU_FAST KC_NO
  71. #define MU_SLOW KC_NO
  72. #define MU_MASK KC_NO
  73. #endif
  74. // Define non-capitalized UTF shortcuts here
  75. #ifdef UNICODE_ENABLE
  76. #define PHY_HBR UC(0x0127)
  77. #define PHY_DEG UC(0x00b0)
  78. #define CUR_LIR UC(0x20ba)
  79. #define CUR_BIT UC(0x20bf)
  80. #define CUR_EUR UC(0x20ac)
  81. #define CUR_BPN UC(0x00a3)
  82. #define CUR_YEN UC(0x00a5)
  83. #else
  84. #define PHY_HBR KC_NO
  85. #define PHY_DEG KC_NO
  86. #define CUR_LIR KC_NO
  87. #define CUR_BIT KC_NO
  88. #define CUR_EUR KC_NO
  89. #define CUR_BPN KC_NO
  90. #define CUR_YEN KC_NO
  91. #endif
  92. // Custom keycodes
  93. enum userspace_custom_keycodes {
  94. // Turkish letters, with shifting
  95. TUR_A = SAFE_RANGE,
  96. TUR_C,
  97. TUR_G,
  98. TUR_I,
  99. TUR_O,
  100. TUR_S,
  101. TUR_U,
  102. // Unicode mode switch
  103. UNI_LI,
  104. UNI_WN,
  105. // Double keys
  106. DBL_SPC,
  107. DBL_ANG,
  108. DBL_PAR,
  109. DBL_SQR,
  110. DBL_BRC,
  111. DBL_QUO,
  112. DBL_DQT,
  113. DBL_GRV,
  114. // Diagonal mouse movements
  115. MO_NE,
  116. MO_NW,
  117. MO_SE,
  118. MO_SW,
  119. MO_S_NE,
  120. MO_S_NW,
  121. MO_S_SE,
  122. MO_S_SW,
  123. // Layer switches and lock functionality
  124. K_MOUSE,
  125. K_NUMBR,
  126. K_LOCK,
  127. K_GAMES,
  128. // Secret macros
  129. SECRET1,
  130. SECRET2,
  131. SECRET3
  132. };
  133. // Do tap dancable semicolon key if available
  134. #ifdef TAP_DANCE_ENABLE
  135. enum {
  136. SCL = 0
  137. };
  138. #define MY_SCL TD(SCL)
  139. #else
  140. #define MY_SCL KC_SCLN
  141. #endif
  142. // Shared keymaps
  143. #define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
  144. #define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
  145. /* Dvorak
  146. * ,------------------------------------------------------------------------.
  147. * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
  148. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  149. * | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
  150. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  151. * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
  152. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  153. * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
  154. * `------------------------------------------------------------------------' */
  155. #define DVORAK \
  156. KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
  157. KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
  158. K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \
  159. MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE
  160. /* Alternative character overlay
  161. * ,------------------------------------------------------------------------.
  162. * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
  163. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  164. * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
  165. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  166. * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
  167. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  168. * | | | | | | || | Home|PgDwn| PgUp| End | |
  169. * `------------------------------------------------------------------------' */
  170. #define ALTCHAR \
  171. _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \
  172. _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \
  173. _______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \
  174. _______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______
  175. /* Game layer
  176. * ,------------------------------------------------------------------------.
  177. * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
  178. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  179. * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
  180. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  181. * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
  182. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  183. * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
  184. * `------------------------------------------------------------------------' */
  185. #define GAME \
  186. K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
  187. KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
  188. _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \
  189. KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
  190. /* Symbols layer
  191. * ,------------------------------------------------------------------------.
  192. * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
  193. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  194. * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
  195. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  196. * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
  197. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  198. * | | | | | | | || | | | | | |
  199. * `------------------------------------------------------------------------' */
  200. #define NUMBERS \
  201. K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \
  202. _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
  203. _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \
  204. KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
  205. /* Settings layer
  206. * ,------------------------------------------------------------------------.
  207. * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
  208. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  209. * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
  210. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  211. * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
  212. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  213. * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
  214. * `------------------------------------------------------------------------' */
  215. #define SETTINGS \
  216. BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
  217. _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
  218. K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
  219. MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
  220. /* Mouse layer
  221. * ,------------------------------------------------------------------------.
  222. * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
  223. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  224. * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
  225. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  226. * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
  227. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  228. * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
  229. * `------------------------------------------------------------------------' */
  230. #define MOUSE \
  231. K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
  232. _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
  233. _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
  234. _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
  235. /* Music layer
  236. * ,------------------------------------------------------------------------.
  237. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  238. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  239. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  240. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  241. * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
  242. * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
  243. * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
  244. * `------------------------------------------------------------------------'
  245. */
  246. #define MUSIC \
  247. MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
  248. MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
  249. MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
  250. MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK