ericgebhart.h 15 KB

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  1. /*
  2. Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #include QMK_KEYBOARD_H
  15. #pragma once
  16. #include "quantum.h"
  17. #include "process_keycode/process_tap_dance.h"
  18. void tap(uint16_t keycode);
  19. bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
  20. #define EECONFIG_USERSPACE (uint8_t *)19
  21. typedef union {
  22. uint8_t raw;
  23. struct {
  24. bool clicky_enable :1;
  25. bool rgb_layer_change :1;
  26. bool is_overwatch :1;
  27. bool nuke_switch :1;
  28. };
  29. } userspace_config_t;
  30. #define ___ KC_TRNS
  31. #define XXX KC_NO
  32. // The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
  33. #define MK_CUT LSFT(KC_DEL) // shift + delete
  34. #define MK_COPY LCTL(KC_INS) // ctrl + insert
  35. #define MK_PASTE LSFT(KC_INS) // shift + insert
  36. #define DVORAK 0 // dvorak layout (default)
  37. #define QWERTY 1
  38. #define COLEMAK 2
  39. #define WORKMAN 3
  40. #define NORMAN 4
  41. // bepo layers
  42. #define DVORAK_ON_BEPO 6 // dvorak layout (default)
  43. #define BEPO 7 // Bepo
  44. // non-default layers
  45. #define SYMB 8 // symbols and numbers
  46. #define SYMB_ON_BEPO 9 // symbols and numbers
  47. #define MDIA 10 // mouse knd media eys
  48. #define LAYERS 11 // layers and right mousekeys.
  49. #define XMONAD 12 // xmonad ie. dvorak.
  50. #define XMONAD_FR 13 // xmonad ie. dvorak.
  51. // for the creation of dvorak keys on an Bepo keyboard at the OS layer.
  52. // so we can create an array of reasonable size
  53. // for our translation keys. We have to create a
  54. // good range of numbers
  55. #define GR(x) (x-SAFE_RANGE)
  56. uint8_t gr(uint8_t);
  57. void send_keycode(uint8_t);
  58. #define MOD_NONE 0x00
  59. // indexs for the keycode translation table.
  60. #define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
  61. #define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
  62. #define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
  63. #define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
  64. enum userspace_custom_keycodes {
  65. // keep the keycodes using the send_key function close to SAFE_RANGE
  66. // so the array of keycodes remains a reasonbale size.
  67. DB_1 = SAFE_RANGE, // can always be here
  68. DB_2,
  69. DB_3,
  70. DB_4,
  71. DB_5,
  72. DB_6,
  73. DB_7,
  74. DB_8,
  75. DB_9,
  76. DB_0,
  77. DB_GRV,
  78. DB_SCOLON,
  79. DB_SLASH,
  80. DB_BACKSLASH,
  81. DB_EQL,
  82. DB_DOT,
  83. DB_COMM,
  84. DB_QUOT,
  85. DB_MINUS,
  86. DB_RPRN,
  87. DB_LPRN,
  88. DB_RBRC,
  89. DB_LBRC,
  90. // for symbols layer
  91. DB_HASH,
  92. DB_LCBR,
  93. DB_RCBR,
  94. DB_PIPE,
  95. DB_TILD,
  96. DB_CIRC,
  97. DB_LESS,
  98. DB_GRTR,
  99. // End of dvorak on bepo translation keys.
  100. EPRM,
  101. VRSN,
  102. KC_DVORAK_ON_BEPO,
  103. KC_BEPO,
  104. KC_NORMAN,
  105. KC_QWERTY,
  106. KC_COLEMAK,
  107. KC_DVORAK,
  108. KC_WORKMAN,
  109. KC_MAKE,
  110. KC_RESET,
  111. KC_RGB_T,
  112. KC_SECRET_1,
  113. KC_SECRET_2,
  114. KC_SECRET_3,
  115. KC_SECRET_4,
  116. KC_SECRET_5,
  117. KC_CCCV
  118. };
  119. #define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
  120. #define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
  121. #define ALT_ENT ALT_T(KC_ENT) // Alt or enter
  122. #define CTL_SPC CTL_T(KC_SPC) // ctrl or space
  123. #define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
  124. #define ALT_DEL ALT_T(KC_DEL) // Alt or delete
  125. #define GUI_ESC GUI_T(KC_ESC) // Gui or escape
  126. #define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
  127. #define KC_SFT_T_U SFT_T(KC_U)
  128. #define KC_SFT_T_H SFT_T(KC_H)
  129. #define KC_LT_SYMB_I LT(SYMB, KC_I)
  130. #define KC_LT_SYMB_D LT(SYMB, KC_D)
  131. // for dvorak on bepo
  132. #define BP_SFT_T_U SFT_T(BP_U)
  133. #define BP_SFT_T_H SFT_T(BP_H)
  134. #define BP_LT_SYMB_D LT(SYMB, BP_D)
  135. // for bepo on bepo
  136. #define BP_SFT_T_T SFT_T(BP_T)
  137. #define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C)
  138. #define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
  139. #define BP_SFT_T_E SFT_T(BP_E)
  140. #define BP_SFT_T_ECRC SFT_T(BP_ECRC)
  141. #define BP_SFT_T_CCED SFT_T(BP_CCED)
  142. #define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
  143. // OSM keycodes, to keep things clean and easy to change
  144. #define KC_MLSF OSM(MOD_LSFT)
  145. #define KC_MRSF OSM(MOD_RSFT)
  146. #define OS_LGUI OSM(MOD_LGUI)
  147. #define OS_RGUI OSM(MOD_RGUI)
  148. #define OS_LSFT OSM(MOD_LSFT)
  149. #define OS_RSFT OSM(MOD_RSFT)
  150. #define OS_LCTL OSM(MOD_LCTL)
  151. #define OS_RCTL OSM(MOD_RCTL)
  152. #define OS_LALT OSM(MOD_LALT)
  153. #define OS_RALT OSM(MOD_RALT)
  154. #define ALT_APP ALT_T(KC_APP)
  155. #define MG_NKRO MAGIC_TOGGLE_NKRO
  156. //// TAP DANCE
  157. typedef struct {
  158. bool is_press_action;
  159. int state;
  160. } tdtap;
  161. enum {
  162. SINGLE_TAP = 1,
  163. SINGLE_HOLD = 2,
  164. DOUBLE_TAP = 3,
  165. DOUBLE_HOLD = 4,
  166. DOUBLE_SINGLE_TAP = 5, //send two single taps
  167. TRIPLE_TAP = 6,
  168. TRIPLE_HOLD = 7
  169. };
  170. //Tap Dance Declarations
  171. enum {
  172. TD_ESC_CAPS = 0,
  173. TD_TAB_BKTAB = 1,
  174. TD_MDIA_SYMB = 2,
  175. TD_HOME_END = 3,
  176. TD_XMONAD_ESC = 4,
  177. TD_DEF_LAYER_SW = 5,
  178. TD_DEF_OS_LAYER_SW = 6,
  179. TD_MOUSE_BTNS = 7,
  180. TD_DVORAK_BEPO = 8
  181. };
  182. // Tap dance
  183. #define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
  184. #define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle.
  185. #define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
  186. #define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
  187. #define HOME_END TD(TD_HOME_END) // home or end tapdance.
  188. #define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
  189. #define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
  190. #define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
  191. int on_qwerty(void);
  192. int get_xmonad_layer(void);
  193. int cur_dance (qk_tap_dance_state_t *state);
  194. //for the x tap dance. Put it here so it can be used in any keymap
  195. void x_finished (qk_tap_dance_state_t *state, void *user_data);
  196. void x_reset (qk_tap_dance_state_t *state, void *user_data);
  197. // Blocks for each of the four major keyboard layouts
  198. // Organized so we can quickly adapt and modify all of them
  199. // at once, rather than for each keyboard, one at a time.
  200. // And this allows for much cleaner blocks in the keymaps.
  201. // For instance Tap/Hold for Control on all of the layouts
  202. // NOTE: These are all the same length. If you do a search/replace
  203. // then you need to add/remove underscores to keep the
  204. // lengths consistent.
  205. // Since our quirky block definitions are basically a list of comma separated
  206. // arguments, we need a wrapper in order for these definitions to be
  207. // expanded before being used as arguments to the LAYOUT_xxx macro.
  208. #if (!defined(LAYOUT) && defined(KEYMAP))
  209. #define LAYOUT KEYMAP
  210. #endif
  211. #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
  212. #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
  213. #define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
  214. #define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
  215. //Dvorak on a qwerty software layer in the OS
  216. #define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
  217. #define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I
  218. #define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X
  219. #define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L
  220. #define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S
  221. #define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z
  222. // Dvorak on fr-bepo software layer in the OS.
  223. // for dvorak and all the other qwerty like keyboards on bepo
  224. #define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5
  225. #define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0
  226. #define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y
  227. #define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I
  228. #define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X
  229. #define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L
  230. #define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S
  231. #define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z
  232. // Bepo on fr-bepo software layer
  233. // for bepo on bepo
  234. #define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN
  235. #define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */
  236. #define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV
  237. #define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM
  238. #define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K
  239. #define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W
  240. #define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED
  241. #define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F
  242. // the bottom rows for keyboards on bepo.
  243. #define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C)
  244. #define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT
  245. // Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN,
  246. // 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO),
  247. // this allows us to quickly modify the bottom row for all of the layouts
  248. // so we don't have to alter it 4 times and hope that we haven't missed
  249. // anything
  250. #define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
  251. #define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
  252. #define ___ERGODOX_THUMB_LEFT___ \
  253. KC_RALT, ALGR_SYMB, \
  254. HOME_END, \
  255. CTL_BSPC, ALT_DEL, XMONAD_ESC
  256. #define ___ERGODOX_THUMB_RIGHT___ \
  257. ALGR_SYMB, TD_MOUSE_BTNS, \
  258. KC_PGUP, \
  259. KC_PGDN, ALT_ENT, CTL_SPC
  260. #define ___ERGODOX_TRANS_THUMBS___ \
  261. ___, ___, \
  262. ___, \
  263. ___, ___, ___ \
  264. #define ___ERGODOX_TRANS_BOTTOM___ \
  265. ___,___,___,___,___
  266. #define ___ERGODOX_TRANS_6_ROW___ \
  267. ___,___,___,___,___,___
  268. // Qwerty based layers that I don't really use.
  269. #define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T
  270. #define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G
  271. #define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
  272. #define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P
  273. #define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN
  274. #define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
  275. #define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G
  276. #define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D
  277. #define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
  278. #define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
  279. #define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O
  280. #define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH
  281. #define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B
  282. #define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G
  283. #define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
  284. #define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
  285. #define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O
  286. #define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH
  287. #define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B
  288. #define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G
  289. #define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V
  290. #define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN
  291. #define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I
  292. #define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH
  293. #define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K
  294. #define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G
  295. #define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B
  296. #define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN
  297. #define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U
  298. #define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH
  299. // For the top rows. Numbers for most things, symbols for Bepo.
  300. // for everything on qwerty.
  301. #define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5
  302. #define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0
  303. // function key rows, works for everyone.
  304. #define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
  305. #define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
  306. // Rows for the auxillary layers.
  307. // The symbol layer is for qwerty. I need another one for Bepo...
  308. // the KC_P? codes don't work for me. I don't use those shifted values anyway.
  309. #define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS
  310. #define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST
  311. #define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS
  312. #define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS
  313. #define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH
  314. #define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR
  315. #define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS
  316. #define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS
  317. #define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE
  318. #define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV
  319. #define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD
  320. #define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE
  321. #define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV
  322. #define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD
  323. #define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R
  324. #define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R
  325. #define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5
  326. #define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1
  327. #define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2
  328. #define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP
  329. #define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
  330. #define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO)
  331. #define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK)
  332. #define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN)
  333. #define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB)