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8 ani în urmă | |
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| .. | ||
| keymaps | 151b7a4ae5 updates all keymaps, restricts to two options | 8 ani în urmă |
| Makefile | e18768aa77 Add B1gtuna Miuni32 | 9 ani în urmă |
| config.h | 592ff53e41 Enable RGB Animation | 9 ani în urmă |
| miuni32.c | 151b7a4ae5 updates all keymaps, restricts to two options | 8 ani în urmă |
| miuni32.h | 91b11bb4dd Update default layout | 9 ani în urmă |
| readme.md | e18768aa77 Add B1gtuna Miuni32 | 9 ani în urmă |
| rules.mk | b476d65b9c Update keyboards' rules.mk/Makefiles (#1442) | 9 ani în urmă |
For the full Quantum feature list, see the parent readme.
Download or clone the whole firmware and navigate to the keyboards/miuni32 folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
To build with the default keymap, simply run make default.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do make with a keymap like this:
$ make [default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps folder.