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Port typing_heatmap animation to LED Matrix (#26300)

Joel Challis 1 week ago
parent
commit
ae0aaa50dc

+ 45 - 0
docs/features/led_matrix.md

@@ -119,6 +119,7 @@ enum led_matrix_effects {
     LED_MATRIX_SOLID_MULTISPLASH,        // Value pulses away from multiple key hits then fades out
     LED_MATRIX_WAVE_LEFT_RIGHT,           // Sine wave scrolling from left to right
     LED_MATRIX_WAVE_UP_DOWN,              // Sine wave scrolling from up to down
+    LED_MATRIX_TYPING_HEATMAP,            // How hot is your WPM!
     LED_MATRIX_EFFECT_MAX
 };
 ```
@@ -140,6 +141,14 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 |`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT`            |Enables `LED_MATRIX_WAVE_LEFT_RIGHT`          |
 |`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN`               |Enables `LED_MATRIX_WAVE_UP_DOWN`             |
 
+|Framebuffer Defines                                   |Description                                    |
+|------------------------------------------------------|-----------------------------------------------|
+|`#define ENABLE_LED_MATRIX_TYPING_HEATMAP`            |Enables `LED_MATRIX_TYPING_HEATMAP`            |
+
+::: tip
+These modes introduce additional logic that can increase firmware size.
+:::
+
 |Reactive Defines                                       |Description                                   |
 |-------------------------------------------------------|----------------------------------------------|
 |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE`      |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE`    |
@@ -156,6 +165,42 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 These modes introduce additional logic that can increase firmware size.
 :::
 
+### LED Matrix Effect Typing Heatmap {#led-matrix-effect-typing-heatmap}
+
+This effect will scale the LED matrix brightness according to a heatmap of recently pressed keys. Whenever a key is pressed its "temperature" increases as well as that of its neighboring keys. The temperature of each key is then decreased automatically every 25 milliseconds by default.
+
+In order to change the delay of temperature decrease define `LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS`:
+
+```c
+#define LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 50
+```
+
+As heatmap uses the physical position of the leds set in the g_led_config, you may need to tweak the following options to get the best effect for your keyboard. Note the size of this grid is `224x64`.
+
+Limit the distance the effect spreads to surrounding keys.
+
+```c
+#define LED_MATRIX_TYPING_HEATMAP_SPREAD 40
+```
+
+Limit how hot surrounding keys get from each press.
+
+```c
+#define LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
+```
+
+Remove the spread effect entirely.
+
+```c
+#define LED_MATRIX_TYPING_HEATMAP_SLIM
+```
+
+It's also possible to adjust the tempo of *heating up*. It's defined as the number of steps by which to increment the brightness. Decreasing this value increases the number of keystrokes needed to fully heat up the key.
+
+```c
+#define LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
+```
+
 ## Custom LED Matrix Effects {#custom-led-matrix-effects}
 
 By setting `LED_MATRIX_CUSTOM_USER = yes` in `rules.mk`, new effects can be defined directly from your keymap or userspace, without having to edit any QMK core files. To declare new effects, create a `led_matrix_user.inc` file in the user keymap directory or userspace folder.

+ 1 - 0
quantum/led_matrix/animations/led_matrix_effects.inc

@@ -16,3 +16,4 @@
 #include "solid_splash_anim.h"
 #include "wave_left_right_anim.h"
 #include "wave_up_down_anim.h"
+#include "typing_heatmap_anim.h"

+ 112 - 0
quantum/led_matrix/animations/typing_heatmap_anim.h

@@ -0,0 +1,112 @@
+#if defined(LED_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)
+LED_MATRIX_EFFECT(TYPING_HEATMAP)
+#    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#        ifndef LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP
+#            define LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP 32
+#        endif
+
+#        ifndef LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS
+#            define LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS 25
+#        endif
+
+#        ifndef LED_MATRIX_TYPING_HEATMAP_SPREAD
+#            define LED_MATRIX_TYPING_HEATMAP_SPREAD 40
+#        endif
+
+#        ifndef LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT
+#            define LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT 16
+#        endif
+void process_led_matrix_typing_heatmap(uint8_t row, uint8_t col) {
+#        ifdef LED_MATRIX_TYPING_HEATMAP_SLIM
+    // Limit effect to pressed keys
+    g_led_frame_buffer[row][col] = qadd8(g_led_frame_buffer[row][col], LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
+#        else
+    if (g_led_config.matrix_co[row][col] == NO_LED) { // skip as pressed key doesn't have an led position
+        return;
+    }
+    for (uint8_t i_row = 0; i_row < MATRIX_ROWS; i_row++) {
+        for (uint8_t i_col = 0; i_col < MATRIX_COLS; i_col++) {
+            if (g_led_config.matrix_co[i_row][i_col] == NO_LED) { // skip as target key doesn't have an led position
+                continue;
+            }
+            if (i_row == row && i_col == col) {
+                g_led_frame_buffer[row][col] = qadd8(g_led_frame_buffer[row][col], LED_MATRIX_TYPING_HEATMAP_INCREASE_STEP);
+            } else {
+#            define LED_DISTANCE(led_a, led_b) sqrt16(((int32_t)(led_a.x - led_b.x) * (int32_t)(led_a.x - led_b.x)) + ((int32_t)(led_a.y - led_b.y) * (int32_t)(led_a.y - led_b.y)))
+                uint8_t distance = LED_DISTANCE(g_led_config.point[g_led_config.matrix_co[row][col]], g_led_config.point[g_led_config.matrix_co[i_row][i_col]]);
+#            undef LED_DISTANCE
+                if (distance <= LED_MATRIX_TYPING_HEATMAP_SPREAD) {
+                    uint8_t amount = qsub8(LED_MATRIX_TYPING_HEATMAP_SPREAD, distance);
+                    if (amount > LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT) {
+                        amount = LED_MATRIX_TYPING_HEATMAP_AREA_LIMIT;
+                    }
+                    g_led_frame_buffer[i_row][i_col] = qadd8(g_led_frame_buffer[i_row][i_col], amount);
+                }
+            }
+        }
+    }
+#        endif
+}
+
+// A timer to track the last time we decremented all heatmap values.
+static uint16_t heatmap_decrease_timer;
+// Whether we should decrement the heatmap values during the next update.
+static bool decrease_heatmap_values;
+
+bool TYPING_HEATMAP(effect_params_t* params) {
+    LED_MATRIX_USE_LIMITS(led_min, led_max);
+
+    if (params->init) {
+        led_matrix_set_value_all(0);
+        memset(g_led_frame_buffer, 0, sizeof g_led_frame_buffer);
+    }
+
+    // The heatmap animation might run in several iterations depending on
+    // `LED_MATRIX_LED_PROCESS_LIMIT`, therefore we only want to update the
+    // timer when the animation starts.
+    if (params->iter == 0) {
+        decrease_heatmap_values = timer_elapsed(heatmap_decrease_timer) >= LED_MATRIX_TYPING_HEATMAP_DECREASE_DELAY_MS;
+
+        // Restart the timer if we are going to decrease the heatmap this frame.
+        if (decrease_heatmap_values) {
+            heatmap_decrease_timer = timer_read();
+        }
+    }
+
+    // Render heatmap & decrease
+    uint8_t count = 0;
+    for (uint8_t row = 0; row < MATRIX_ROWS && count < LED_MATRIX_LED_PROCESS_LIMIT; row++) {
+        for (uint8_t col = 0; col < MATRIX_COLS && LED_MATRIX_LED_PROCESS_LIMIT; col++) {
+            uint8_t val = g_led_frame_buffer[row][col];
+
+            bool processed = false;
+
+            uint8_t led[LED_HITS_TO_REMEMBER];
+            uint8_t led_count = led_matrix_map_row_column_to_led(row, col, led);
+            for (uint8_t index = 0; index < led_count; index++) {
+                uint8_t led_index = led[index];
+
+                if (led_index >= led_min && led_index < led_max) {
+                    count++;
+
+                    if (!HAS_ANY_FLAGS(g_led_config.flags[led_index], params->flags)) {
+                        continue;
+                    }
+
+                    uint8_t value = scale8(led_matrix_eeconfig.val, val);
+                    led_matrix_set_value(led_index, value);
+                    processed = true;
+                }
+            }
+
+            if (processed && decrease_heatmap_values) {
+                g_led_frame_buffer[row][col] = qsub8(val, 1);
+            }
+        }
+    }
+
+    return led_matrix_check_finished_leds(led_max);
+}
+
+#    endif // LED_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif     // defined(LED_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)

+ 5 - 0
quantum/led_matrix/post_config.h

@@ -5,6 +5,11 @@
 
 // clang-format off
 
+// framebuffer
+#if defined(ENABLE_LED_MATRIX_TYPING_HEATMAP)
+#    define LED_MATRIX_FRAMEBUFFER_EFFECTS
+#endif
+
 // reactive
 #if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE) || \
     defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || \