skullY 5036de9e13 Move the USB fix to boardInit() 9 years ago
..
boards 5036de9e13 Move the USB fix to boardInit() 8 years ago
keymaps bef43993ed working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. 8 years ago
Makefile 4fedeb8887 Initial firmware for the simon tester 8 years ago
bootloader_defs.h 4fedeb8887 Initial firmware for the simon tester 8 years ago
chconf.h 4fedeb8887 Initial firmware for the simon tester 8 years ago
config.h f27a4af3fb Save at a working point 8 years ago
halconf.h 4fedeb8887 Initial firmware for the simon tester 8 years ago
led.c bef43993ed working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. 8 years ago
matrix.c bef43993ed working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. 8 years ago
mcuconf.h 4fedeb8887 Initial firmware for the simon tester 8 years ago
readme.md 4fedeb8887 Initial firmware for the simon tester 8 years ago
rules.mk f27a4af3fb Save at a working point 8 years ago
simontester.c 4fedeb8887 Initial firmware for the simon tester 8 years ago
simontester.h f27a4af3fb Save at a working point 8 years ago

readme.md

simontester keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/simontester folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.