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8 лет назад | |
|---|---|---|
| .. | ||
| keymaps | d11962aeb2 fix 'stop_all_notes' naming to be more consistent | 8 лет назад |
| Makefile | ab4d7adbb9 Fix the template for the Makefile/rules.mk split | 9 лет назад |
| config.h | a64ae10662 Update existing keymaps | 8 лет назад |
| readme.md | 1f5838a286 Fix the keyboard template with new make syntax | 9 лет назад |
| rules.mk | 976c856966 Update size estimates in the Makefile | 8 лет назад |
| template.c | c1dfb636ef fixes quantum template (actually) | 9 лет назад |
| template.h | 13bb6b4b7f Backlight abstraction and other changes (#439) | 9 лет назад |
For the full Quantum feature list, see the parent readme.
Download or clone the whole firmware and navigate to the keyboards/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
To build with the default keymap, simply run make default.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
To build the firmware binary hex file with a keymap just do make with a keymap like this:
$ make [default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps folder.