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- #include QMK_KEYBOARD_H
- extern keymap_config_t keymap_config;
- #define _QWERTY 0
- #define _COLEMAK 1
- #define _GAME 2
- #define _NUMB 3
- #define _CODE 4
- #define _SYS 5
- #define _FN4 6
- #define _ADJUST 16
- enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- COLEMAK,
- GAME,
- NUMB,
- CODE,
- SYS,
- FN4,
- ADJUST,
- };
- #define KC_ KC_TRNS
- #define _______ KC_TRNS
- #define KC_X1 CODE
- #define KC_X2 NUMB
- #define KC_X3 MO(_SYS)
- #define KC_X4 MT(MOD_LSFT, KC_ENT)
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_QWERTY] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- BSPC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
- //`----+----+----+----+----+----' `----+----+----+----+----+----'
- ),
- [_COLEMAK] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- BSPC, A , R , S , T , D , H , N , E , I , O ,QUOT,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT
- //`----+----+----+----+----+----' `----+----+----+----+----+----'
- ),
- [_GAME] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT
- //`----+----+----+----+----+----' `----+----+----+----+----+----'
- ),
- [_NUMB] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- , ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- , , , , ,LALT, , , , , ,
- //`----+----+----+----+----+----' `----+----+----+----+----+----'
- ),
- [_CODE] = LAYOUT_kc(
- //,----+------+----+----+----+----. ,----+----+----+----+----+----.
- ESC , , , UP , , , PGUP,HOME,LPRN,RPRN,BSLS,PIPE,
- //|----+------+----+----+----+----| |----+----+----+----+----+----|
- CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS,
- //|----+------+----+----+----+----| |----+----+----+----+----+----|
- LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL,
- //|----+------+----+----+----+----| |----+----+----+----+----+----|
- , , , , ,LALT, , , , , ,
- //`----+------+----+----+----+----' `----+----+----+----+----+----'
- ),
- [_SYS] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- , , , , , , , , , , , ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- , , , , , , , , , , , ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- , , , , , , , , , , ,
- //`----+----+----+----+----+----' `----+----+----+----+----+----'
- ),
- /* Adjust (Lower + Raise)
- * ,-----------------------------------------------------------------------------------.
- * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
- * |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
- * |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | | | | | | | | | | | |
- * |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | | | | |
- * `-----------------------------------------------------------------------------------'
- */
- [_ADJUST] = LAYOUT_ortho_4x12( \
- _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
- _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
- )
- };
- bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_COLEMAK);
- }
- return false;
- break;
- case GAME:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_GAME);
- }
- return false;
- break;
- case NUMB:
- if (record->event.pressed) {
- layer_on(_NUMB);
- update_tri_layer(_NUMB, _CODE, _ADJUST);
- } else {
- layer_off(_NUMB);
- update_tri_layer(_NUMB, _CODE, _ADJUST);
- }
- return false;
- break;
- case CODE:
- if (record->event.pressed) {
- layer_on(_CODE);
- update_tri_layer(_NUMB, _CODE, _ADJUST);
- } else {
- layer_off(_CODE);
- update_tri_layer(_NUMB, _CODE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- } else {
- layer_off(_ADJUST);
- }
- return false;
- break;
- }
- return true;
- }
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