skullY baa0964670 Initial version of the clueboard2 9 years ago
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boards baa0964670 Initial version of the clueboard2 8 years ago
keymaps baa0964670 Initial version of the clueboard2 8 years ago
Makefile baa0964670 Initial version of the clueboard2 8 years ago
bootloader_defs.h baa0964670 Initial version of the clueboard2 8 years ago
chconf.h baa0964670 Initial version of the clueboard2 8 years ago
clueboard2.c baa0964670 Initial version of the clueboard2 8 years ago
clueboard2.h baa0964670 Initial version of the clueboard2 8 years ago
config.h baa0964670 Initial version of the clueboard2 8 years ago
foo baa0964670 Initial version of the clueboard2 8 years ago
halconf.h baa0964670 Initial version of the clueboard2 8 years ago
led.c baa0964670 Initial version of the clueboard2 8 years ago
matrix.c baa0964670 Initial version of the clueboard2 8 years ago
mcuconf.h baa0964670 Initial version of the clueboard2 8 years ago
readme.md baa0964670 Initial version of the clueboard2 8 years ago
rules.mk baa0964670 Initial version of the clueboard2 8 years ago

readme.md

simontester keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/simontester folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.