skullY 9b965d1cd4 Move the USB fix to boardInit() hace 9 años
..
boards 9b965d1cd4 Move the USB fix to boardInit() hace 8 años
keymaps 21ca52fdea working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. hace 8 años
Makefile 2fac65faf3 Initial firmware for the simon tester hace 8 años
bootloader_defs.h 2fac65faf3 Initial firmware for the simon tester hace 8 años
chconf.h 2fac65faf3 Initial firmware for the simon tester hace 8 años
config.h 31782fa961 Save at a working point hace 8 años
halconf.h 2fac65faf3 Initial firmware for the simon tester hace 8 años
led.c 21ca52fdea working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. hace 8 años
matrix.c 21ca52fdea working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. hace 8 años
mcuconf.h 2fac65faf3 Initial firmware for the simon tester hace 8 años
readme.md 2fac65faf3 Initial firmware for the simon tester hace 8 años
rules.mk 31782fa961 Save at a working point hace 8 años
simontester.c 2fac65faf3 Initial firmware for the simon tester hace 8 años
simontester.h 31782fa961 Save at a working point hace 8 años

readme.md

simontester keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/simontester folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.